Hallo zusammen,
angeregt durch einen Thread in einem anderen Forum wollte ich die Demoversion von "Command and Conquer 3 - Tiberium Wars" spielen. Die Demoversion habe ich von folgender Adresse:
http://www.gamefront.com/files/Command+Conquer+3+Tiberium+Wars+Demo/;6821954;/fileinfo.html
Ich verwende folgenden Grafikchipsatz:
00:02.0 VGA compatible controller: Intel Corporation 82945G/GZ Integrated Graphics Controller (rev 02)
und bekomme folgendes Konsolenoutput:
[mwagner@localhost DirectX]$ wine /home/mwagner/.wine/drive_c/Programme/Electronic\ Arts/Command\ \&\ Conquer\ 3\ Tiberium\ Wars\ Demo/CNC3Demo.exe fixme:heap:HeapSetInformation (nil) 1 (nil) 0 fixme:advapi:RegisterEventSourceW ((null),L"Bonjour Service"): stub fixme:winsock:WS_setsockopt Unknown IPPROTO_IPV6 optname 0x00000013 fixme:ntdll:server_ioctl_file Unsupported ioctl 28000017 (device=2800 access=0 func=5 method=3) fixme:winsock:server_ioctl_sock Unsupported ioctl 28000017 (device=2800 access=0 func=5 method=3) fixme:winsock:WSAIoctl unsupported WS_IOCTL cmd (_WSAIO(IOC_WS2, 23)) err:winsock:interface_bind Failed to bind to interface, receiving broadcast packets will not work on socket 00ac. err:winsock:interface_bind Failed to bind to interface, receiving broadcast packets will not work on socket 00b4. fixme:winsock:WS_setsockopt Unknown IPPROTO_IPV6 optname 0x00000013 fixme:iphlpapi:CreateIpForwardEntry (pRoute 0x76e908): stub fixme:service:EnumServicesStatusW resume handle not supported fixme:service:EnumServicesStatusW resume handle not supported fixme:advapi:ReportEventA (0xcafe4242,0x0004,0x0000,0x20000001,(nil),0x0001,0x00000000,0x76e5a8,(nil)): stub fixme:advapi:ReportEventW (0xcafe4242,0x0004,0x0000,0x20000001,(nil),0x0001,0x00000000,0x123720,(nil)): stub fixme:imm:ImmDisableTextFrameService Stub fixme:thread:SetThreadIdealProcessor (0x100): stub fixme:thread:SetThreadIdealProcessor (0x110): stub fixme:thread:SetThreadIdealProcessor (0x114): stub fixme:d3d9:D3DPERF_GetStatus (void) : stub fixme:d3d:check_fbo_compat Format WINED3DFMT_B8G8R8A8_UNORM with rendertarget flag is not supported as FBO color attachment, and no fallback specified. fixme:d3d:check_fbo_compat Format WINED3DFMT_B8G8R8X8_UNORM with rendertarget flag is not supported as FBO color attachment, and no fallback specified. fixme:win:EnumDisplayDevicesW ((null),0,0x33e7c8,0x00000000), stub! ALSA lib pcm_pulse.c:995:(_snd_pcm_pulse_open) Unknown field handle_underrun err:winediag:AUDDRV_GetAudioEndpoint PulseAudio "default" -22 without handle_underrun. Audio may hang. Please upgrade to alsa_plugins >= 1.0.24 fixme:dsound:DSOUND_RecalcFormat Conversion from 4 to 2 channels is not implemented, falling back to stereo fixme:dsound:DSOUND_RecalcFormat Conversion from 6 to 2 channels is not implemented, falling back to stereo fixme:dsound:DSOUND_RecalcFormat Conversion from 6 to 2 channels is not implemented, falling back to stereo fixme:dsound:DSOUND_RecalcFormat Conversion from 6 to 2 channels is not implemented, falling back to stereo fixme:dsound:DSOUND_RecalcFormat Conversion from 6 to 2 channels is not implemented, falling back to stereo fixme:dsound:DSOUND_RecalcFormat Conversion from 6 to 2 channels is not implemented, falling back to stereo fixme:dsound:DSOUND_RecalcFormat Conversion from 6 to 2 channels is not implemented, falling back to stereo fixme:dsound:DSOUND_RecalcFormat Conversion from 4 to 2 channels is not implemented, falling back to stereo fixme:dsound:DSOUND_RecalcFormat Conversion from 4 to 2 channels is not implemented, falling back to stereo fixme:dsound:DSOUND_RecalcFormat Conversion from 4 to 2 channels is not implemented, falling back to stereo fixme:dsound:DSOUND_RecalcFormat Conversion from 4 to 2 channels is not implemented, falling back to stereo fixme:dsound:DSOUND_RecalcFormat Conversion from 4 to 2 channels is not implemented, falling back to stereo fixme:dsound:DSOUND_RecalcFormat Conversion from 6 to 2 channels is not implemented, falling back to stereo fixme:dsound:DSOUND_RecalcFormat Conversion from 6 to 2 channels is not implemented, falling back to stereo fixme:dsound:DSOUND_RecalcFormat Conversion from 6 to 2 channels is not implemented, falling back to stereo fixme:dsound:DSOUND_RecalcFormat Conversion from 6 to 2 channels is not implemented, falling back to stereo fixme:dsound:DSOUND_RecalcFormat Conversion from 6 to 2 channels is not implemented, falling back to stereo fixme:thread:SetThreadIdealProcessor (0x25c): stub fixme:d3d:wined3d_check_device_format_conversion wined3d 0x14e560, adapter_idx 0, device_type WINED3D_DEVICE_TYPE_HAL, src_format WINED3DFMT_B8G8R8A8_UNORM, dst_format WINED3DFMT_B8G8R8X8_UNORM stub! fixme:d3d:swapchain_init The application requested more than one back buffer, this is not properly supported. Please configure the application to use double buffering (1 back buffer) if possible. fixme:d3d:wined3d_check_device_format_conversion wined3d 0x14e560, adapter_idx 0, device_type WINED3D_DEVICE_TYPE_HAL, src_format WINED3DFMT_B8G8R8A8_UNORM, dst_format WINED3DFMT_B8G8R8X8_UNORM stub! fixme:d3d:swapchain_init The application requested more than one back buffer, this is not properly supported. Please configure the application to use double buffering (1 back buffer) if possible.
Ich nehme an, dass es um folgenden Passus geht.
fixme:d3d:swapchain_init The application requested more than one back buffer, this is not properly supported. Please configure the application to use double buffering (1 back buffer) if possible. fixme:d3d:wined3d_check_device_format_conversion wined3d 0x14e560, adapter_idx 0, device_type WINED3D_DEVICE_TYPE_HAL, src_format WINED3DFMT_B8G8R8A8_UNORM, dst_format WINED3DFMT_B8G8R8X8_UNORM stub! fixme:d3d:swapchain_init The application requested more than one back buffer, this is not properly supported. Please configure the application to use double buffering (1 back buffer) if possible.
Ich habe unter wine 1.7.22 und 1.7.20 getestet. System ist CentOS 6.5 (32-bit).
Bug ist gemeldet unter: http://bugs.winehq.org/show_bug.cgi?id=36916
Könnt ihr das Problem bestätigen?
Gruß, Mkd75