sowohl 1280x1024 als auch 800x600 ergeben keine Veränderung...
edit:
so ich habs einfach mal per terminal versucht um ne fehlermeldung zu bekommen die ich hier im Forum posten kann:
Befehl war:
wine "/home/felix/.wine/dosdevices/c:/Programme/Age of Wonders II/AoW2.exe"
und dieser Text wurde ausgespuckt:
fixme:dpnet:IDirectPlay8LobbiedApplicationImpl_RegisterProgram (0x1365a0): stub
fixme:d3d_caps:wined3d_guess_card No card selector available for GL vendor 4 and card vendor 0000.
Allocating 16 x 16 radeon RBO (pitch 16)
Allocating 16 x 16 radeon RBO (pitch 16)
Allocating 16 x 16 radeon RBO (pitch 16)
Allocating 16 x 16 radeon RBO (pitch 16)
Allocating 16 x 16 radeon RBO (pitch 16)
Allocating 16 x 16 radeon RBO (pitch 16)
Allocating 16 x 16 radeon RBO (pitch 16)
Allocating 16 x 16 radeon RBO (pitch 16)
Allocating 16 x 16 radeon RBO (pitch 16)
Allocating 16 x 16 radeon RBO (pitch 16)
Allocating 16 x 16 radeon RBO (pitch 16)
Allocating 16 x 16 radeon RBO (pitch 16)
Allocating 16 x 16 radeon RBO (pitch 16)
Allocating 16 x 16 radeon RBO (pitch 16)
Allocating 16 x 16 radeon RBO (pitch 16)
Allocating 16 x 16 radeon RBO (pitch 16)
Allocating 16 x 16 radeon RBO (pitch 16)
Allocating 16 x 16 radeon RBO (pitch 16)
Allocating 16 x 16 radeon RBO (pitch 16)
Allocating 16 x 16 radeon RBO (pitch 16)
fixme:win:EnumDisplayDevicesW ((null),0,0x32f540,0x00000000), stub!
err:d3d:validate_state_table State STATE_RENDER(WINED3DRS_SRGBWRITEENABLE) (0xc2) should have a representative.
err:ddraw:PixelFormat_DD2WineD3D 16 bit RGB Pixel format does not match
fixme:d3d_caps:wined3d_guess_card No card selector available for GL vendor 4 and card vendor 0000.
Allocating 16 x 16 radeon RBO (pitch 16)
Allocating 16 x 16 radeon RBO (pitch 16)
Allocating 16 x 16 radeon RBO (pitch 16)
Allocating 16 x 16 radeon RBO (pitch 16)
Allocating 16 x 16 radeon RBO (pitch 16)
Allocating 16 x 16 radeon RBO (pitch 16)
Allocating 16 x 16 radeon RBO (pitch 16)
Allocating 16 x 16 radeon RBO (pitch 16)
Allocating 16 x 16 radeon RBO (pitch 16)
Allocating 16 x 16 radeon RBO (pitch 16)
Allocating 16 x 16 radeon RBO (pitch 16)
Allocating 16 x 16 radeon RBO (pitch 16)
Allocating 16 x 16 radeon RBO (pitch 16)
Allocating 16 x 16 radeon RBO (pitch 16)
Allocating 16 x 16 radeon RBO (pitch 16)
Allocating 16 x 16 radeon RBO (pitch 16)
Allocating 16 x 16 radeon RBO (pitch 16)
Allocating 16 x 16 radeon RBO (pitch 16)
Allocating 16 x 16 radeon RBO (pitch 16)
Allocating 16 x 16 radeon RBO (pitch 16)
fixme:win:EnumDisplayDevicesW ((null),0,0x32f554,0x00000000), stub!
err:d3d:validate_state_table State STATE_RENDER(WINED3DRS_SRGBWRITEENABLE) (0xc2) should have a representative.
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x13c900,0x13cd40): stub
err:ole:CoInitializeEx Attempt to change threading model of this apartment from apartment threaded to multi-threaded
fixme:dpnet:IDirectPlay8PeerImpl_Initialize (0x202468)->(0x326d4dc,0x5fb580,0): stub
fixme:x11drv:X11DRV_desktop_SetCurrentMode Cannot change screen BPP from 32 to 16
fixme:d3d:swapchain_init Add OpenGL context recreation support to context_validate_onscreen_formats
err:wgl:internal_SetPixelFormat Invalid iPixelFormat: 102
err:d3d:context_set_pixel_format Failed to set pixel format 102 on device context 0x354, last error 0.
err:d3d:context_create Failed to set pixel format 102 on device context 0x354.
fixme:ddraw:device_parent_CreateSwapChain (0x13602c) CreateSwapChain failed, returning 0x8876086a
err:ddraw:IDirectDrawImpl_CreateSurface IDirectDrawImpl_AttachD3DDevice failed, hr = 8876086a
fixme:d3d:IWineD3DDeviceImpl_Release (0x148ac8) Device released with resources still bound, acceptable but unexpected
fixme:d3d:IWineD3DDeviceImpl_Release Leftover resource 0x36f4ab0 with type WINED3DRTYPE_SURFACE (0x1).
Ich kann daraus nur schließen, dass wohl etwas mit meiner Grafikkarte sein muss, was das ist weiß ich nicht
Ich hoffe ihr könnt helfen