Hi
Im Steam Weihnachts-Sale hab ich mir "Vendetta - Curse of Raven´s Cry" für ein paar Euros geholt, doch starten will es nicht
Installiert ist der amdgpu Treiber mit padoka PPA wie Hier beschrieben, doch auch mit dem AMD amdgpu Treiber lief es nicht.
$ glxinfo | grep Device: Device: AMD Radeon (TM) R9 390 Series (HAWAII, DRM 3.23.0, 4.15.0-43-generic, LLVM 7.0.0) (0x67b0) $ glxinfo | grep -i 'opengl version string' OpenGL version string: 4.5 (Compatibility Profile) Mesa 18.3.1 - padoka PPA
Wenn ich die Linux Version aus dem Terminal starte, kommt nur ein Zenity Dialog mit der Info: "Need gpu_shader4 support !"
Vom Steam Client gestartet kommt gar keine Meldung und das Spiel startet nicht
$HOME/.steam/error.log:
Loaded Config for Local Override Path for App ID 386280: /home/steam/.steam//controller_base/empty.vdf GameAction [AppID 386280, ActionID 8] : LaunchApp changed task to ProcessingInstallScript with "" GameAction [AppID 386280, ActionID 8] : LaunchApp changed task to SynchronizingCloud with "" GameAction [AppID 386280, ActionID 8] : LaunchApp changed task to SiteLicenseSeatCheckout with "" GameAction [AppID 386280, ActionID 8] : LaunchApp changed task to CreatingProcess with "" GameAction [AppID 386280, ActionID 8] : LaunchApp waiting for user response to CreatingProcess "" GameAction [AppID 386280, ActionID 8] : LaunchApp continues with user response "CreatingProcess" Game update: AppID 386280 "", ProcID 5851, IP 0.0.0.0:0 Loaded Config for Local Override Path for App ID 386280: /home/steam/.steam//controller_base/empty.vdf >>> Adding process 5851 for game ID 386280 GameAction [AppID 386280, ActionID 8] : LaunchApp changed task to WaitingGameWindow with "" ERROR: ld.so: object '/home/steam/.steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. ERROR: ld.so: object '/home/steam/.steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. pid 5854 != 5853, skipping destruction (fork without exec?) ERROR: ld.so: object '/home/steam/.steam/ubuntu12_64/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored. GameAction [AppID 386280, ActionID 8] : LaunchApp changed task to Completed with "" >>> Adding process 5852 for game ID 386280 >>> Adding process 5853 for game ID 386280 >>> Adding process 5855 for game ID 386280 Game update: AppID 386280 "", ProcID 5855, IP 0.0.0.0:0 Setting breakpad minidump AppID = 386280 Steam_SetMinidumpSteamID: Caching Steam ID: XYZ [API loaded no] ERROR: ld.so: object '/home/steam/.steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. ERROR: ld.so: object '/home/steam/.steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. ** (zenity:5872): WARNING **: 13:09:23.530: Could not load ui file /usr/share/zenity/zenity.ui: /usr/share/zenity/zenity.ui: required gtk+ version 3.0, current version is 2.24 (zenity:5872): Gtk-CRITICAL **: 13:09:23.530: IA__gtk_builder_get_object: assertion 'GTK_IS_BUILDER (builder)' failed (zenity:5872): Gtk-CRITICAL **: 13:09:23.530: IA__gtk_builder_get_object: assertion 'GTK_IS_BUILDER (builder)' failed (zenity:5872): Gtk-CRITICAL **: 13:09:23.530: IA__gtk_builder_get_object: assertion 'GTK_IS_BUILDER (builder)' failed >>> Adding process 5871 for game ID 386280 >>> Adding process 5872 for game ID 386280 saving roaming config store to 'sharedconfig.vdf' roaming config store 2 saved successfully Game removed: AppID 386280 "", ProcID 5855
Starte ich die Windows Version, mit Native2Proton (Dank an crazy-biscuit für die Info) wird mir der Ladebildschirm angezeigt, dann ist Schluß und der Prozess muß gekillt werden, um wieder auf den Desktop zu kommen. Hier die Ausgabe:
0009:fixme:heap:RtlSetHeapInformation (nil) 1 (nil) 0 stub 0009:fixme:thread:SetThreadIdealProcessor (0xfffffffe): stub info: Game: VCR_Steam.exe info: DXVK: v0.90-10-g60a03a2 warn: OpenVR: Failed to locate module info: Enabled instance extensions: info: VK_KHR_get_physical_device_properties2 info: VK_KHR_surface info: VK_KHR_win32_surface WARNING: radv is not a conformant vulkan implementation, testing use only. info: AMD RADV HAWAII (LLVM 7.0.0): info: Driver: 18.3.1 info: Vulkan: 1.1.70 info: Memory Heap[0]: info: Size: 7936 MiB info: Flags: 0x1 info: Memory Type[0]: Property Flags = 0x1 info: Memory Heap[1]: info: Size: 256 MiB info: Flags: 0x1 info: Memory Type[2]: Property Flags = 0x7 info: Memory Heap[2]: info: Size: 8192 MiB info: Flags: 0x0 info: Memory Type[1]: Property Flags = 0x6 info: Memory Type[3]: Property Flags = 0xe warn: DXGI: VK_FORMAT_D24_UNORM_S8_UINT -> VK_FORMAT_D32_SFLOAT_S8_UINT info: Game: VCR_Steam.exe info: DXVK: v0.90-10-g60a03a2 warn: OpenVR: Failed to locate module info: Enabled instance extensions: info: VK_KHR_get_physical_device_properties2 info: VK_KHR_surface info: VK_KHR_win32_surface WARNING: radv is not a conformant vulkan implementation, testing use only. info: AMD RADV HAWAII (LLVM 7.0.0): info: Driver: 18.3.1 info: Vulkan: 1.1.70 info: Memory Heap[0]: info: Size: 7936 MiB info: Flags: 0x1 info: Memory Type[0]: Property Flags = 0x1 info: Memory Heap[1]: info: Size: 256 MiB info: Flags: 0x1 info: Memory Type[2]: Property Flags = 0x7 info: Memory Heap[2]: info: Size: 8192 MiB info: Flags: 0x0 info: Memory Type[1]: Property Flags = 0x6 info: Memory Type[3]: Property Flags = 0xe warn: DXGI: VK_FORMAT_D24_UNORM_S8_UINT -> VK_FORMAT_D32_SFLOAT_S8_UINT info: D3D11CoreCreateDevice: Probing D3D_FEATURE_LEVEL_10_0 info: D3D11CoreCreateDevice: Using feature level D3D_FEATURE_LEVEL_10_0 info: Enabled device extensions: info: VK_EXT_shader_viewport_index_layer info: VK_EXT_transform_feedback info: VK_EXT_vertex_attribute_divisor info: VK_KHR_dedicated_allocation info: VK_KHR_descriptor_update_template info: VK_KHR_get_memory_requirements2 info: VK_KHR_image_format_list info: VK_KHR_maintenance1 info: VK_KHR_maintenance2 info: VK_KHR_sampler_mirror_clamp_to_edge info: VK_KHR_shader_draw_parameters info: VK_KHR_swapchain 0009:fixme:vulkan:wine_vk_device_convert_create_info Application requested a linked structure of type 0x3b9db032. 0009:fixme:vulkan:wine_vk_device_convert_create_info Application requested a linked structure of type 0x3b9b3760. info: DXVK: Read 0 valid state cache entries info: DXVK: Using 4 compiler threads 0009:fixme:thread:SetThreadIdealProcessor (0xe8): stub 0009:fixme:ole:CoInitializeSecurity ((nil),-1,(nil),(nil),0,3,(nil),0,(nil)) - stub! 0009:fixme:wbemprox:client_security_SetBlanket 0x7c9b6918, 0x1d1518, 10, 0, (null), 3, 3, (nil), 0x00000000 0009:fixme:wbemprox:client_security_Release 0x7c9b6918 info: Game: VCR_Steam.exe info: DXVK: v0.90-10-g60a03a2 warn: OpenVR: Failed to locate module info: Enabled instance extensions: info: VK_KHR_get_physical_device_properties2 info: VK_KHR_surface info: VK_KHR_win32_surface WARNING: radv is not a conformant vulkan implementation, testing use only. info: AMD RADV HAWAII (LLVM 7.0.0): info: Driver: 18.3.1 info: Vulkan: 1.1.70 info: Memory Heap[0]: info: Size: 7936 MiB info: Flags: 0x1 info: Memory Type[0]: Property Flags = 0x1 info: Memory Heap[1]: info: Size: 256 MiB info: Flags: 0x1 info: Memory Type[2]: Property Flags = 0x7 info: Memory Heap[2]: info: Size: 8192 MiB info: Flags: 0x0 info: Memory Type[1]: Property Flags = 0x6 info: Memory Type[3]: Property Flags = 0xe warn: DXGI: VK_FORMAT_D24_UNORM_S8_UINT -> VK_FORMAT_D32_SFLOAT_S8_UINT info: Game: VCR_Steam.exe info: DXVK: v0.90-10-g60a03a2 warn: OpenVR: Failed to locate module info: Enabled instance extensions: info: VK_KHR_get_physical_device_properties2 info: VK_KHR_surface info: VK_KHR_win32_surface WARNING: radv is not a conformant vulkan implementation, testing use only. info: AMD RADV HAWAII (LLVM 7.0.0): info: Driver: 18.3.1 info: Vulkan: 1.1.70 info: Memory Heap[0]: info: Size: 7936 MiB info: Flags: 0x1 info: Memory Type[0]: Property Flags = 0x1 info: Memory Heap[1]: info: Size: 256 MiB info: Flags: 0x1 info: Memory Type[2]: Property Flags = 0x7 info: Memory Heap[2]: info: Size: 8192 MiB info: Flags: 0x0 info: Memory Type[1]: Property Flags = 0x6 info: Memory Type[3]: Property Flags = 0xe warn: DXGI: VK_FORMAT_D24_UNORM_S8_UINT -> VK_FORMAT_D32_SFLOAT_S8_UINT info: D3D11CoreCreateDevice: Probing D3D_FEATURE_LEVEL_10_0 info: D3D11CoreCreateDevice: Using feature level D3D_FEATURE_LEVEL_10_0 info: Enabled device extensions: info: VK_EXT_shader_viewport_index_layer info: VK_EXT_transform_feedback info: VK_EXT_vertex_attribute_divisor info: VK_KHR_dedicated_allocation info: VK_KHR_descriptor_update_template info: VK_KHR_get_memory_requirements2 info: VK_KHR_image_format_list info: VK_KHR_maintenance1 info: VK_KHR_maintenance2 info: VK_KHR_sampler_mirror_clamp_to_edge info: VK_KHR_shader_draw_parameters info: VK_KHR_swapchain 0009:fixme:vulkan:wine_vk_device_convert_create_info Application requested a linked structure of type 0x3b9db032. 0009:fixme:vulkan:wine_vk_device_convert_create_info Application requested a linked structure of type 0x3b9b3760. info: DXVK: Read 0 valid state cache entries info: DXVK: Using 4 compiler threads info: DXGI: Setting display mode: 1920x1080@60 0009:fixme:thread:SetThreadIdealProcessor (0x184): stub 0030:fixme:thread:SetThreadIdealProcessor (0x188): stub 0009:fixme:d3d10:D3D10ReflectShader data 0x1df220, data_size 3032, reflector 0x4773904 stub! 0009:fixme:d3d10:d3d10_shader_reflection_GetDesc iface 0x14da90, desc 0x33f188 stub! 0009:fixme:d3d10:d3d10_shader_reflection_GetConstantBufferByIndex iface 0x14da90, index 0 stub! 0009:fixme:d3d10:d3d10_shader_reflection_GetDesc iface 0x1cac78, desc 0x33f18c stub! 0009:fixme:d3d10:d3d10_shader_reflection_GetResourceBindingDesc iface 0x1cac78, index 0, desc 0x33f16c stub! 0009:fixme:d3d10:d3d10_shader_reflection_GetResourceBindingDesc iface 0x1cac78, index 1, desc 0x33f16c stub! 0009:fixme:d3d10:d3d10_shader_reflection_GetResourceBindingDesc iface 0x1cac78, index 2, desc 0x33f16c stub! ..... usw. .........
Brauche ich shader4 support? Wenn ich mir glxinfo | grep -i gpu_shader anschaue, ist hier nur von gpu_shader5 (?) die Rede.
GL_AMD_gpu_shader_int64, GL_AMD_multi_draw_indirect, GL_ARB_gpu_shader5, GL_ARB_gpu_shader_fp64, GL_ARB_gpu_shader_int64, GL_ARB_gpu_shader5, GL_ARB_gpu_shader_fp64, GL_ARB_half_float_pixel, GL_EXT_gpu_shader5, GL_EXT_map_buffer_range, GL_EXT_memory_object, GL_OES_get_program_binary, GL_OES_gpu_shader5, GL_OES_mapbuffer,
Wer kann helfen ?
Gruß TNT