ich habe doom3 nach dieser anleitung installieren können:
http://www.ubuntuusers.de/wiki/spiele:doom_iii
doch wenn ich das programm starte stürzt dieses reproduzierbar während des ladens ab:
DOOM 1.1.1286 linux-x86 Nov 24 2004 17:56:04
Hostname: localhost.localdomain
Alias: localhost
Alias: ubuntu
local IP: 127.0.0.1
\––– Initializing File System \–––
Loaded pk4 /usr/local/games/doom3/base/game00.pk4 with checksum 0x7dafc4d4
Loaded pk4 /usr/local/games/doom3/base/game01.pk4 with checksum 0x16cf3b8a
Loaded pk4 /usr/local/games/doom3/base/pak000.pk4 with checksum 0x28d208f1
Loaded pk4 /usr/local/games/doom3/base/pak001.pk4 with checksum 0x40244be0
Loaded pk4 /usr/local/games/doom3/base/pak002.pk4 with checksum 0xc51ecdcd
Loaded pk4 /usr/local/games/doom3/base/pak003.pk4 with checksum 0xcd79d028
Loaded pk4 /usr/local/games/doom3/base/pak004.pk4 with checksum 0x765e4f8b
Loaded pk4 /usr/local/games/doom3/base/pak005.pk4 with checksum 0x8ffc3621
Current search path:
/home/tux/.doom3/base
/usr/local/games/doom3/base
/usr/local/games/doom3/base/pak005.pk4 (63 files)
/usr/local/games/doom3/base/pak004.pk4 (5137 files)
/usr/local/games/doom3/base/pak003.pk4 (4676 files)
/usr/local/games/doom3/base/pak002.pk4 (6120 files)
/usr/local/games/doom3/base/pak001.pk4 (8972 files)
/usr/local/games/doom3/base/pak000.pk4 (2698 files)
/usr/local/games/doom3/base/game01.pk4 (2 files)
/usr/local/games/doom3/base/game00.pk4 (2 files)
game DLL: 0x0 in pak: 0x0
file system initialized.
\––\––\––\––\––\––\––\––\–––
\––- Initializing Decls \––-
\––\––\––\––\––\––\–––
\–––- Initializing renderSystem \––\––
using ARB renderSystem
renderSystem initialized.
\––\––\––\––\––\––\––\––\–––
5151 strings read from strings/english.lang
Couldn't open journal files
execing editor.cfg
execing default.cfg
couldn't exec DoomConfig.cfg
couldn't exec autoexec.cfg
5151 strings read from strings/english.lang
\––- Initializing Sound System \–––
sound system initialized.
\––\––\––\––\––\––\––\––\–––
\––- R_InitOpenGL \––-
Setup X display connection
dlopen(libGL.so.1)
Initializing OpenGL display
Using XFree86-VidModeExtension Version 2.2
DGA DirectVideo Mouse (Version 2.0) initialized
Free86-VidModeExtension Activated at 640x480
Using 8/8/8 Color bits, 8 Alpha bits, 16 depth, 8 stencil display.
Xlib: extension "XFree86-DRI" missing on display ":0.0".
GL_RENDERER: Mesa GLX Indirect
GL_EXTENSIONS: GL_ARB_imaging GL_ARB_multitexture GL_ARB_texture_border_clamp GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_transpose_matrix GL_EXT_abgr GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_lod_bias
\–––- Input Initialization \–––-
XKB extension: compile time 0x1:0x0, runtime 0x1:0x0: OK
XKB extension present on server ( 0x1:0x0 )
\––\––\––\––\––\––\––\––\––
dlopen(libasound.so.2)
dlopen(libasound.so.2: cannot open shared object file: No such file or directory) failed:W�
HW
@U
Alsa is not available
\––\–––- Alsa Shutdown \––\––\––
\––\––\––\––\––\––\––\––\–––
\––– OSS Sound Initialization \–––
opened sound device '/dev/dsp'
ioctl SNDCTL_SYSINFO failed: Invalid argument
this ioctl is only available in OSS/Linux implementation. If you run OSS/Free, don't bother./dev/dsp - bit rate: 16, channels: 2, frequency: 44100
allocated a mix buffer of 16384 bytes
WARNING: ioctl SNDCTL_DSP_SETTRIGGER PCM_ENABLE_OUTPUT failed: Broken pipe
\––\––\––\––\––\––\––\––\–––
...using GL_ARB_multitexture
...using GL_ARB_texture_env_combine
...using GL_ARB_texture_cube_map
...using GL_ARB_texture_env_dot3
...using GL_ARB_texture_env_add
X..GL_ARB_texture_non_power_of_two not found
X..GL_ARB_texture_compression not found
X..GL_EXT_texture_filter_anisotropic not found
...using GL_EXT_texture_lod
...using GL_1.4_texture_lod_bias
X..GL_EXT_shared_texture_palette not found
X..GL_EXT_texture3D not found
X..GL_EXT_stencil_wrap not found
X..GL_NV_register_combiners not found
X..GL_EXT_stencil_two_side not found
X..GL_ATI_separate_stencil not found
X..GL_ATI_fragment_shader not found
X..GL_ATI_text_fragment_shader not found
X..GL_ARB_vertex_buffer_object not found
X..GL_ARB_vertex_program not found
X..GL_ARB_fragment_program not found
X..EXT_depth_bounds_test not found
\––\––– R_NV20_Init \––\–––
Not available.
\––\–––- R200_Init \––\–––-
Not available.
\––\––– R_ARB2_Init \––\–––
Not available.
\––\––– R_Exp_Init \––\–––-
Disabled at compile time.
\––\––\––\––\––\––\––\––-
\––- R_ReloadARBPrograms \––-
glprogs/test.vfp: GL_VERTEX_PROGRAM_ARB not available
glprogs/test.vfp: GL_FRAGMENT_PROGRAM_ARB not available
glprogs/interaction.vfp: GL_VERTEX_PROGRAM_ARB not available
glprogs/interaction.vfp: GL_FRAGMENT_PROGRAM_ARB not available
glprogs/bumpyEnvironment.vfp: GL_VERTEX_PROGRAM_ARB not available
glprogs/bumpyEnvironment.vfp: GL_FRAGMENT_PROGRAM_ARB not available
glprogs/ambientLight.vfp: GL_VERTEX_PROGRAM_ARB not available
glprogs/ambientLight.vfp: GL_FRAGMENT_PROGRAM_ARB not available
glprogs/shadow.vp: GL_VERTEX_PROGRAM_ARB not available
glprogs/R200_interaction.vp: GL_VERTEX_PROGRAM_ARB not available
glprogs/nv20_bumpAndLight.vp: GL_VERTEX_PROGRAM_ARB not available
glprogs/nv20_diffuseColor.vp: GL_VERTEX_PROGRAM_ARB not available
glprogs/nv20_specularColor.vp: GL_VERTEX_PROGRAM_ARB not available
glprogs/nv20_diffuseAndSpecularColor.vp: GL_VERTEX_PROGRAM_ARB not available
glprogs/environment.vfp: GL_VERTEX_PROGRAM_ARB not available
glprogs/environment.vfp: GL_FRAGMENT_PROGRAM_ARB not available
\––\––\––\––\––\––\–––-
WARNING: vertex array range in virtual memory (SLOW)
using ARB renderSystem
found DLL in pak file: /usr/local/games/doom3/base/game01.pk4/gamex86.so
copy gamex86.so to /home/tux/.doom3/base/gamex86.so
\––\––- Initializing Game \––\–––
gamename: baseDOOM-1
gamedate: Oct 4 2004
Initializing event system
...472 event definitions
Initializing class hierarchy
...141 classes, 381376 bytes for event callbacks
Initializing scripts
/proc/cpuinfo CPU frequency: 1994.87 MHz
Compiled 'removeInitialSplineAngles': 1686.1 ms
\––\––– Compile stats \––\–––
Memory usage:
Strings: 79, 12592 bytes
Statements: 67783, 1355660 bytes
Functions: 2108, 250452 bytes
Variables: 147320 bytes
Mem used: 2476244 bytes
Static data: 2277552 bytes
Allocated: 3283340 bytes
Thread size: 7068 bytes
...6 aas types
game initialized.
\––\––\––\––\––\––\––\––\–––
\––\–– Initializing Session \––\––
Couldn't read doomkey.
session initialized
\––\––\––\––\––\––\––\––\–––
Sys_MapCharForKey: XLookupString key 0x22 failed
–- Common Initialization Complete –-
\––\––\––- Warnings \––\––\–––-
during DOOM 3 initialization...
WARNING: ioctl SNDCTL_DSP_SETTRIGGER PCM_ENABLE_OUTPUT failed: Broken pipe
1 warnings
terminal support enabled ( use +set in_tty 0 to disabled )
pid: 9864
496 MB System Memory
guessing video ram ( use +set sys_videoRam to force ) ..
guess failed, return default low-end VRAM setting ( 64MB VRAM )
64 MB Video Memory
Async thread started
signal caught: Segmentation fault
si_code 1
Trying to exit gracefully..
\––\––- Game Map Shutdown \––\–––
\––\––\––\––\––\––\––\––\–––
Shutting down sound hardware
\––– OSS Sound Shutdown \–––
close sound device
\––\––\––\––\––\––\––\––
idRenderSystem::Shutdown()
\––\––\–– Game Shutdown \––\–––-
\––\––- Game Map Shutdown \––\–––
\––\––\––\––\––\––\––\––\–––
Shutdown event system
\––\––\––\––\––\––\––\––\–––
shutdown terminal support
Was kann ich tun?