Rechner läuft mit Ubuntu 20.04 Standard (also Gnome-Desktop, Xorg).
CPU: i3-9100
GPU: integrierte Grafik in der Intel-CPU (UHD 630)
Wenn ich in steam (mittels apt installiert) dort das Spiel "Black Mesa" spielen will, bekomme ich beim Start des Spiels diese Meldung:
»bms_linux« antwortet nicht.
Das Spiel startet dann trotzdem. Zuerst kommt da eine "Film"-Sequenz, diese läuft auch problemfrei ab, bis nach einiger Zeit nachgeladen werden muss (für den nächsten Abschnitt), dann crasht Steam.
Mehr kann ich leider nicht mitteilen. Vor allem, da ich nicht weiß, wie ich Black Mesa im Terminal starten könnte.
Aber vielleicht ist der Fehler ja bekannt.
So, hab jetzt einfach mal Steam im Terminal gestartet und dann in Steam Black Mesa. Diesmal kam der Crash etwas früher.
Terminaloutput:
kai@Ubuntu-Desktop-PC:~$ steam Running Steam on ubuntu 20.04 64-bit STEAM_RUNTIME is enabled automatically Steam runtime environment up-to-date! Steam client's requirements are satisfied WARNING: Using default/fallback debugger launch /home/kai/.steam/debian-installation/ubuntu12_32/steam -nominidumps -nobreakpad [2021-10-17 18:39:55] Startup - updater built Oct 13 2021 19:47:06 [2021-10-17 18:39:55] Loading cached metrics from disk (/home/kai/.steam/debian-installation/package/steam_client_metrics.bin) [2021-10-17 18:39:55] Using the following download hosts for Public, Realm steamglobal [2021-10-17 18:39:55] 1. https://cdn.cloudflare.steamstatic.com, /client/, Realm 'steamglobal', weight was 100, source = 'update_hosts_cached.vdf' [2021-10-17 18:39:55] 2. https://cdn.akamai.steamstatic.com, /client/, Realm 'steamglobal', weight was 100, source = 'update_hosts_cached.vdf' [2021-10-17 18:39:55] 3. http://media.steampowered.com, /client/, Realm 'steamglobal', weight was 1, source = 'baked in' [2021-10-17 18:39:55] Installation wird überprüft... [2021-10-17 18:39:55] Verification complete Runtime for steamwebhelper: defaulting to /home/kai/.steam/debian-installation/ubuntu12_64/steam-runtime-heavy This system supports the OpenGL extension GL_EXT_framebuffer_object. This system supports the OpenGL extension GL_EXT_framebuffer_blit. This system supports the OpenGL extension GL_EXT_framebuffer_multisample. This system DOES NOT support the OpenGL extension GL_APPLE_fence. This system DOES NOT support the OpenGL extension GL_NV_fence. This system supports the OpenGL extension GL_ARB_sync. This system supports the OpenGL extension GL_EXT_draw_buffers2. This system DOES NOT support the OpenGL extension GL_EXT_bindable_uniform. This system DOES NOT support the OpenGL extension GL_APPLE_flush_buffer_range. This system supports the OpenGL extension GL_ARB_map_buffer_range. This system supports the OpenGL extension GL_ARB_vertex_buffer_object. This system supports the OpenGL extension GL_ARB_occlusion_query. This system DOES NOT support the OpenGL extension GL_APPLE_texture_range. This system DOES NOT support the OpenGL extension GL_APPLE_client_storage. This system DOES NOT support the OpenGL extension GL_ARB_uniform_buffer. This system supports the OpenGL extension GL_ARB_vertex_array_bgra. This system supports the OpenGL extension GL_EXT_vertex_array_bgra. This system supports the OpenGL extension GL_ARB_framebuffer_object. This system DOES NOT support the OpenGL extension GL_GREMEDY_string_marker. This system supports the OpenGL extension GL_ARB_debug_output. This system supports the OpenGL extension GL_EXT_direct_state_access. This system DOES NOT support the OpenGL extension GL_NV_bindless_texture. This system supports the OpenGL extension GL_AMD_pinned_memory. This system supports the OpenGL extension GL_EXT_framebuffer_multisample_blit_scaled. This system supports the OpenGL extension GL_EXT_texture_sRGB_decode. This system DOES NOT support the OpenGL extension GL_NVX_gpu_memory_info. This system DOES NOT support the OpenGL extension GL_ATI_meminfo. This system supports the OpenGL extension GL_EXT_texture_compression_s3tc. This system supports the OpenGL extension GL_EXT_texture_compression_dxt1. This system supports the OpenGL extension GL_ANGLE_texture_compression_dxt3. This system supports the OpenGL extension GL_ANGLE_texture_compression_dxt5. This system supports the OpenGL extension GL_ARB_buffer_storage. This system supports the OpenGL extension GLX_EXT_swap_control_tear. OpenGL: Mesa Intel(R) UHD Graphics 630 (CFL GT2) 4.6 (Compatibility Profile) Mesa 21.0.3 (4.6.0) GL_NV_bindless_texture: DISABLED GL_AMD_pinned_memory: DISABLED GL_ARB_buffer_storage: AVAILABLE GL_EXT_texture_sRGB_decode: AVAILABLE GL_NVX_gpu_memory_info: UNAVAILABLE GL_ATI_meminfo: UNAVAILABLE GL_MAX_SAMPLES_EXT: 16 CShaderDeviceMgrBase::GetRecommendedConfigurationInfo: CPU speed: 4200 MHz, Processor: GenuineIntel GlobalMemoryStatus: 4294967295 CShaderDeviceMgrBase::GetRecommendedConfigurationInfo: CPU speed: 4200 MHz, Processor: GenuineIntel GlobalMemoryStatus: 4294967295 IDirect3DDevice9::Create: BackBufWidth: 1920, BackBufHeight: 1200, D3DFMT: 3, BackBufCount: 1, MultisampleType: 0, MultisampleQuality: 0 GL sampler object usage: DISABLED ##### swap interval = 0 swap limit = 1 ##### Parent cvar in server.dll not allowed (sk_xorteb_dispel_dmg) Init MultiPlayer Params Init MultiPlayer Params CampaignManager: Campaign file "campaigns/campaign_bm_sp.txt" is malformed, failed to parse. maxplayers set to 1 NewPostProcess: InitializeCusRT Called CampaignManager: Campaign file "campaigns/campaign_bm_sp.txt" is malformed, failed to parse. Steam config directory: /home/kai/.steam/debian-installation/steamapps/common/Black Mesa/platform/config light has _fifty_percent_distance of 100.000000 but no zero_percent_distance light has _fifty_percent_distance of 100.000000 but no zero_percent_distance light has _fifty_percent_distance of 100.000000 but no zero_percent_distance light has _fifty_percent_distance of 100.000000 but no zero_percent_distance light has _fifty_percent_distance of 100.000000 but no zero_percent_distance light has _fifty_percent_distance of 100.000000 but no zero_percent_distance light has _fifty_percent_distance of 100.000000 but no zero_percent_distance light has _fifty_percent_distance of 100.000000 but no zero_percent_distance light has _fifty_percent_distance of 100.000000 but no zero_percent_distance light has _fifty_percent_distance of 100.000000 but no zero_percent_distance light has _fifty_percent_distance of 100.000000 but no zero_percent_distance light has _fifty_percent_distance of 100.000000 but no zero_percent_distance --- Missing Vgui material hud/leaderboard_dead ShaderAPIDX8::CreateD3DTexture: Invalid color format! ShaderAPIDX8::CreateD3DTexture: Invalid color format! ShaderAPIDX8::CreateD3DTexture: Invalid color format! ShaderAPIDX8::CreateD3DTexture: Invalid color format! CNewPostProcess::Init Initializing brass ejection system. Parsing ejection information for weapon_glock. Parsing effect glock-primary-attack. Parsing effect glock-primary-attack-thirdperson. Parsing ejection information for weapon_mp5. Parsing effect mp5-primary-attack. Parsing effect mp5-primary-attack-thirdperson. Parsing ejection information for weapon_shotgun. Parsing effect shotgun-primary-attack. Parsing effect shotgun-primary-attack-thirdperson. Parsing effect shotgun-secondary-attack. Init MultiPlayer Params Init MultiPlayer Params CampaignManager: Campaign file "campaigns/campaign_bm_sp.txt" is malformed, failed to parse. Unknown command "mat_spewalloc" CNewPostProcess::PostInit Unknown command "mat_spewalloc" 'userconfig.cfg' not present; not executing. NewPostProcess: ShutdownCustomRenderTargets Called NewPostProcess: ShutdownCustomRenderTargets Called OUTSIDE of SCENE ??? NewPostProcess: InitializeCusRT Called ShaderAPIDX8::CreateD3DTexture: Invalid color format! ShaderAPIDX8::CreateD3DTexture: Invalid color format! ShaderAPIDX8::CreateD3DTexture: Invalid color format! ShaderAPIDX8::CreateD3DTexture: Invalid color format! ShaderAPIDX8::CreateD3DTexture: Invalid color format! ShaderAPIDX8::CreateD3DTexture: Invalid color format! ShaderAPIDX8::CreateD3DTexture: Invalid color format! ShaderAPIDX8::CreateD3DTexture: Invalid color format! Unknown command "sk_zombie_one_slash_left_viewpunch" Unknown command "sk_zombie_one_slash_right_viewpunch" Unknown command "sk_zombie_both_slash_viewpunch" Unknown command "sk_apache_fire_cone_sta" Unknown command "cl_suitcharg_light_offset" Unknown command "cl_suitcharg_light_offset" Init SinglePlayer Params Init SinglePlayer Params Error, bad server command sv_cheats 1 Error, bad server command god CBlackMesaWorkshopBase::OnQuerySusbcribedAddons You are subscribed to 0 addons. Attempted to precache unknown particle system "gluon_enttrail"! Attempted to precache unknown particle system "gluon_enttrail"! Requesting texture value from var "$basetexture" which is not a texture value (material: dev/hud_scanlines) Requesting texture value from var "$texture1" which is not a texture value (material: dev/hud_scanlines) Requesting texture value from var "$texture2" which is not a texture value (material: dev/hud_scanlines) ##### CTexture::LoadTextureBitsFromFile couldn't find materials/_rt_scope.vtf Requesting texture value from var "$basetexture" which is not a texture value (material: debug/debugshadowbuffer) ##### CTexture::LoadTextureBitsFromFile couldn't find materials/_rt_csmshadowdepth.vtf Requesting texture value from var "$basetexture" which is not a texture value (material: dev/bloomadd) Requesting texture value from var "$basetexture" which is not a texture value (material: dev/no_pixel_write) Requesting texture value from var "$basetexture" which is not a texture value (material: dev/lumcompare) ************ Checking HardWare Support For Texture Formats ************* Depth Low: OK Depth High: OK Depth Low: OK Depth High: OK DepthRT 16: OK DepthRT 32: OK Normal 32: OK Normal 64: OK warpRGB : OK warpRGBA : OK DiffRGB8 : OK DiffRGB10 : OK DiffRGB16 : OK ************ ************ FORMATS ALLOCATED ************* ************* Depth: IMAGE_FORMAT_D24S8 Depth RT: IMAGE_FORMAT_R16F Normal RT: IMAGE_FORMAT_G16R16F Warp RT: NULL Diff RT: IMAGE_FORMAT_A2R10G10B10 Spec RT: NULL Rim RT: NULL ShadowMap: NULL ************ ************ Quality Settings ************* ************* Light Active: 1 - 847 Light Quality Settings: 2 - 3 0 0 Light Quality Settings Secondary: -1 - 1 0 0 Shadows Active: 1 - 666 Shadows Quality Settings: 4 0 2 ************ *************************************** ************* CNewPostProcess::LevelInitPreEntity CNewPostProcess::InitEVerything NewPostProcess: InitializeCusRT Called Init SinglePlayer Params Init SinglePlayer Params CNewPostProcess::LevelInitPostEntity Using joystick 'Xbox controller' configuration JOY_AXIS_X: mapped to Side (absolute) JOY_AXIS_Y: mapped to Forward (absolute) JOY_AXIS_Z: unmapped JOY_AXIS_R: mapped to Look (absolute) JOY_AXIS_U: mapped to Turn (absolute) JOY_AXIS_V: unmapped Advanced Joystick settings initialized NPC generic_actor stuck in wall--level design error at (-1151.00 8016.00 -127.00) Redownloading all lightmaps m_face->glyph->bitmap.width is 0 for ch:32 DejaVu Sans m_face->glyph->bitmap.width is 0 for ch:32 DejaVu Sans m_face->glyph->bitmap.width is 0 for ch:32 DejaVu Sans m_face->glyph->bitmap.width is 0 for ch:32 Verdana CNewPostProcess::LevelShutdownPreEntity CNewPostProcess::LevelShutdownPostEntity NewPostProcess: ShutdownCustomRenderTargets Called Dropped semperidem from server (Server shutting down) maxplayers set to 1 Unknown command "mat_spewalloc" m_face->glyph->bitmap.width is 0 for ch:32 DejaVu Sans Unknown command "sk_zombie_one_slash_left_viewpunch" Unknown command "sk_zombie_one_slash_right_viewpunch" Unknown command "sk_zombie_both_slash_viewpunch" Unknown command "sk_apache_fire_cone_sta" Unknown command "cl_suitcharg_light_offset" Unknown command "cl_suitcharg_light_offset" Error, bad server command sv_cheats 1 Error, bad server command god Attempted to precache unknown particle system "gluon_enttrail"! Attempted to precache unknown particle system "gluon_enttrail"! ************ Checking HardWare Support For Texture Formats ************* Depth Low: OK Depth High: OK Depth Low: OK Depth High: OK DepthRT 16: OK DepthRT 32: OK Normal 32: OK Normal 64: OK warpRGB : OK warpRGBA : OK DiffRGB8 : OK DiffRGB10 : OK DiffRGB16 : OK ************ ************ FORMATS ALLOCATED ************* ************* Depth: IMAGE_FORMAT_D24S8 Depth RT: IMAGE_FORMAT_R16F Normal RT: IMAGE_FORMAT_G16R16F Warp RT: NULL Diff RT: IMAGE_FORMAT_A2R10G10B10 Spec RT: NULL Rim RT: NULL ShadowMap: NULL ************ ************ Quality Settings ************* ************* Light Active: 1 - 847 Light Quality Settings: 2 - 3 0 0 Light Quality Settings Secondary: -1 - 1 0 0 Shadows Active: 1 - 666 Shadows Quality Settings: 4 0 2 ************ *************************************** ************* CNewPostProcess::LevelInitPreEntity CNewPostProcess::InitEVerything NewPostProcess: InitializeCusRT Called CNewPostProcess::LevelInitPostEntity NPC generic_actor stuck in wall--level design error at (4904.00 2468.00 -971.00) NPC npc_human_scientist stuck in wall--level design error at (4353.00 1092.00 -974.00) NPC npc_human_scientist stuck in wall--level design error at (4381.00 1154.00 -965.00) Redownloading all lightmaps m_face->glyph->bitmap.width is 0 for ch:32 Alte DIN 1451 Mittelschrift