Wie schon gesagt bleibt Nexuiz beim starten hängen genau in dem Moment wo die Auflösung gewechselt wird.Hab es auch schon in der Konsole geöffnet ich erkenne aber auch keinen Fehler aber trotzdem hier mal die Ausgaben
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 | Nexuiz Linux 09:26:16 Oct 20 2010 - debug Trying to load library... "libz.so.1" - loaded. Added packfile /usr/share/games/nexuiz/data/data.pk3 (3664 files) Added packfile /usr/share/games/nexuiz/data/music.pk3 (18 files) Added packfile /usr/share/games/nexuiz/data/textures.pk3 (5370 files) Trying to load library... "libcurl.so.4" - loaded. Failed to init SDL joystick subsystem: Trying to load library... "libvorbis.so.0" - loaded. Trying to load library... "libvorbisfile.so.3" - loaded. Trying to load library... "libmodplug.so.0" "libmodplug.so" - failed. Trying to load library... "libogg.so.0" - loaded. Trying to load library... "libtheora.so.0" - loaded. Trying to load library... "libvorbis.so.0" - loaded. Trying to load library... "libvorbisenc.so.2" - loaded. Trying to load library... "libOffscreenGecko.so" - failed. # hier bin ich mir unsicher? execing quake.rc execing default.cfg execing defaultNexuiz.cfg execing physics26.cfg execing ctfscoring-div0.cfg execing balance.cfg execing effects-normal.cfg execing turrets.cfg execing unit_machinegun.cfg execing unit_hk.cfg execing unit_hellion.cfg execing unit_mlrs.cfg execing unit_flac.cfg execing unit_fusreac.cfg execing unit_plasma.cfg execing unit_plasma2.cfg execing unit_tesla.cfg execing unit_phaser.cfg execing unit_walker.cfg execing unit_ewheel.cfg couldn't exec unit_repulsor.cfg execing config.cfg couldn't exec data/campaign.cfg execing config_update.cfg couldn't exec autoexec.cfg Client using an automatically assigned port Client opened a socket on address local:2 Client opened a socket on address 0.0.0.0:0 Client opened a socket on address [0:0:0:0:0:0:0:0]:0 Initializing Video Mode: fullscreen 1024x768x32x60hz Linked against SDL version 1.2.14 Using SDL library version 1.2.14 GL_VENDOR: Tungsten Graphics, Inc GL_RENDERER: Mesa DRI Intel(R) 965GM GEM 20100330 DEVELOPMENT GL_VERSION: 2.1 Mesa 7.10.2 0 SDL joystick(s) found: Trying to load library... "libjpeg.so.62" - loaded. Trying to load library... "libpng12.so.0" - loaded. Draw_CachePic: failed to load gfx/complete Draw_CachePic: failed to load gfx/inter S_Startup: initializing sound output format: 48000Hz, 16 bit, 2 channels... Wanted audio Specification: Channels : 2 Format : 0x8010 Frequency : 48000 Samples : 2048 Obtained audio specification: Channels : 2 Format : 0x8010 Frequency : 48000 Samples : 1024 Sound format: 48000Hz, 2 channels, 16 bits per sample Found 1 cdrom drives. No CD in drive 0. CDAudio_Init: No CD in player. Can't get initial CD volume CD Audio Initialized "maxplayers" set to "16" Server using port 26000 Server listening on address local:1 Server listening on address 0.0.0.0:26000 Server listening on address [0:0:0:0:0:0:0:0]:26000 Loading csprogs.dat server detected csqc progs file "csprogs.dat" with size 408476 and crc 61283 Compressing csprogs.dat Deflated: 71.6524% Trying to connect... "challenge BVkBwX7qnKc" received, sending connect request back to local:1 Got challenge response Accepted Connection accepted to local:1 --> client to server keepalive <-- server to client keepalive Server: Nexuiz build 09:26:16 Oct 20 2010 - debug (progs 26753 crc) <===================================> [1;33mRunning Man (1on1)[m CDAudio: Bad track number 0. CSQC csprogs.dat [1;36mloaded (crc=61283, size=408476)[m --> client to server keepalive <-- server to client keepalive [1;34mPlayer connected[m [1;34mPlayer is spectating now[m couldn't exec maps/runningman_1on1remix.cfg PostInit maxclients = 16 [1;34mDelirium connected[m unconnected changed name to Delirium [1;34mPlayer is playing now[m [1;31mPlayer drew first blood[m [1;31mDelirium was gunned by Player[m You got the [1;32mNex[m You do not have the [1;32mMachine Gun[m [1;31mPlayer was gunned by Delirium[m You got the [1;32mMachine Gun[m You got the [1;32mElectro[m You got the [1;32mHagar[m You got the [1;32mRocket Launcher[m [1;31mDelirium ate Player's rocket[m [1;31mDelirium was blasted by Player's blue beam[m [1;31mPlayer has been vaporized by Delirium[m You got the [1;32mCrylink[m You got the [1;32mNex[m [1;31mDelirium took a close look at Player's Crylink[m [1;31mDelirium took a close look at Player's Crylink[m [1;31mDelirium took a close look at Player's Crylink[m [1;31mPlayer has 3 frags in a row[m Player made a [1;31mTRIPLE FRAG[m You got the [1;32mMachine Gun[m [1;31mDelirium took a close look at Player's Crylink[m [1;31mPlayer has 4 frags in a row[m You got the [1;32mElectro[m [1;31mDelirium took a close look at Player's Crylink[m [1;31mPlayer has 5 frags in a row[m Player unleashes [1;31mRAGE[m [1;31mDelirium took a close look at Player's Crylink[m [1;31mPlayer has 6 frags in a row[m [1;31mDelirium took a close look at Player's Crylink[m [1;31mPlayer has 7 frags in a row[m Player wins. The current level has been WON. CSQC [1;31munloaded[m Saving persistent data... done! Client "Player" dropped Client "Delirium" dropped "maxplayers" set to "16" Server using port 26000 Server listening on address local:1 Server listening on address 0.0.0.0:26000 Server listening on address [0:0:0:0:0:0:0:0]:26000 Loading csprogs.dat server detected csqc progs file "csprogs.dat" with size 408476 and crc 61283 Compressing csprogs.dat Deflated: 71.6524% Trying to connect... "challenge BVkBwX7qnKc" received, sending connect request back to local:1 Got challenge response Accepted Connection accepted to local:1 --> client to server keepalive <-- server to client keepalive Server: Nexuiz build 09:26:16 Oct 20 2010 - debug (progs 26753 crc) <===================================> [1;33mQ1DM6 Remake[m CDAudio: Bad track number 0. CSQC csprogs.dat [1;36mloaded (crc=61283, size=408476)[m [1;34mPlayer connected[m [1;34mPlayer is spectating now[m couldn't exec maps/darkzone.cfg PostInit maxclients = 16 [1;34mThunderstorm connected[m [1;34mScorcher connected[m unconnected changed name to Thunderstorm unconnected changed name to Scorcher [1;34mPlayer is playing now[m [1;31mScorcher drew first blood[m [1;31mThunderstorm was gunned by Scorcher[m You got the [1;32mRocket Launcher[m You got the [1;32mMachine Gun[m [1;31mScorcher almost dodged Player's rocket[m You got the [1;32mElectro[m [1;31mPlayer was pummeled by Thunderstorm[m You got the [1;32mRocket Launcher[m You got the [1;32mMachine Gun[m You got the [1;32mElectro[m You got the [1;32mHagar[m [1;31mThunderstorm almost dodged Player's rocket[m [1;31mScorcher was pummeled by Player[m [1;31mPlayer was pummeled by Thunderstorm[m You got the [1;32mElectro[m [1;31mScorcher was blasted by Player's blue beam[m [1;31mPlayer was pummeled by Thunderstorm[m [1;31mScorcher lasered himself to hell[m You got the [1;32mRocket Launcher[m You got the [1;32mMachine Gun[m [1;31mScorcher almost dodged Thunderstorm's rocket[m [1;31mThunderstorm has 3 frags in a row[m Thunderstorm made a [1;31mTRIPLE FRAG[m You got the [1;32mElectro[m [1;31mPlayer got too close to Thunderstorm's rocket[m [1;31mThunderstorm has 4 frags in a row[m [1;31mThunderstorm was gunned by Scorcher[m [1;31mThunderstorm's 4 kill spree was ended by Scorcher[m You got the [1;32mRocket Launcher[m You got the [1;32mMachine Gun[m [1;31mScorcher ate Player's rocket[m You got the [1;32mElectro[m [1;31mPlayer ate Thunderstorm's rocket[m You got the [1;32mElectro[m You got the [1;32mMortar[m [1;31mScorcher was pummeled by Thunderstorm[m [1;31mScorcher was pummeled by Thunderstorm[m [1;31mThunderstorm has 3 frags in a row[m Thunderstorm made a [1;31mTRIPLE FRAG[m You got the [1;32mHagar[m [1;31mPlayer got too close to Thunderstorm's rocket[m [1;31mThunderstorm has 4 frags in a row[m You got the [1;32mRocket Launcher[m You got the [1;32mMachine Gun[m [1;31mThunderstorm was pummeled by Scorcher[m [1;31mThunderstorm's 4 kill spree was ended by Scorcher[m You got the [1;32mHagar[m [1;31mScorcher played with tiny rockets[m [1;31mPlayer was pummeled by Thunderstorm[m You got the [1;32mElectro[m [1;31mScorcher lasered himself to hell[m You got the [1;32mCrylink[m [1;31mPlayer succeeded at self-destructing himself with the Crylink[m You got the [1;32mRocket Launcher[m You got the [1;32mElectro[m You got the [1;32mHagar[m [1;31mThunderstorm was gunned by Scorcher[m [1;31mScorcher lasered himself to hell[m [1;31mScorcher played with tiny rockets[m [1;31mThunderstorm was pummeled by Player[m You got the [1;32mMachine Gun[m [1;31mPlayer was pummeled by Scorcher[m You got the [1;32mMachine Gun[m You got the [1;32mRocket Launcher[m [1;31mScorcher played with tiny rockets[m You got the [1;32mElectro[m [1;31mScorcher was pummeled by Thunderstorm[m [1;31mThunderstorm almost dodged Player's rocket[m You got the [1;32mHagar[m [1;31mPlayer exploded[m [1;31mScorcher ate Thunderstorm's rocket[m CSQC [1;31munloaded[m Saving persistent data... done! Client "Player" dropped Client "Thunderstorm" dropped Client "Scorcher" dropped[mark][mark]Formatierter Text[/mark][/mark] |
Ich muss leider immer neu starten weil die gesamte Grafische-oberfläche hängt dazu wechsele ich mit Strg+Alt+F1 in die Konsole und drücke Strg+Alt+Entf. Was aber komisch ist is wen ich mit dem Befehl
1 | fabio@Gnu:~$ nexuiz > Test nexuiz.txt |
die ausgabe in eine datei umleite Läuft das Spiel oben seht ihr genau diese Ausgabe.
Fabio