hi geht myst unter linux
myst unter linux
Anmeldungsdatum: Beiträge: 182 |
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![]() Anmeldungsdatum: Beiträge: 38 Wohnort: Borken |
Hallo linusen, es gibt eine AppDB von Wine-HQ in der man nach den Ergebnissen von Spielen bezüglich ihrer Laufzeit unter Linux/wine suchen kann. Diese findest du unter folgendem Link: http://appdb.winehq.org/objectManager.php?bIsQueue=false&bIsRejected=false&sClass=application&sTitle=Browse+Applications&iItemsPerPage=25&iPage=1&sOrderBy=appName&bAscending=true Myst gibt es meines Wissens nicht als native Linux-Version. Allerdings bin ich mir nicht 100%ig sicher. Da deine Kommunikation wohl nicht so dein Ding ist kann ich dir leider auch nicht viel weiterhelfen. Welches Myst meinst du? Welche Wine-Version hast du? Gruß .. |
(Themenstarter)
Anmeldungsdatum: Beiträge: 182 |
ich hab ubuntu 10 04 und wine version 1.1.44 hab ich grakickarte ati radeon HD 3850 Myst IV: Revelation |
![]() Anmeldungsdatum: Beiträge: 38 Wohnort: Borken |
http://appdb.winehq.org/objectManager.php?sClass=version&iId=4240 Das wurde bisher zu diesem Spiel geschildert. Hast du mal versucht es zu installieren? Wenn ja, welche Probleme hattest du? |
(Themenstarter)
Anmeldungsdatum: Beiträge: 182 |
ich hab die exee vom spiell über das trminal gestartet aber es kamm zwar das buch und ich hab auf spiellen geklickt aber dann kam nix mehr gar nichts mehr |
![]() Anmeldungsdatum: Beiträge: 38 Wohnort: Borken |
Wie hast du das Spiel versucht zu starten. Erkläre mir das nochmal bitte genauer. Hast du im Terminal "wine myst.exe" eingegeben? Wenn ja, was stand dann im Terminal nachdem es nicht mehr weiterging? |
(Themenstarter)
Anmeldungsdatum: Beiträge: 182 |
die fehlermeldung kam 1. err:d3d:context_set_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1935 2. fixme:d3d:context_apply_blit_state Applying blit state for an offscreen target with ORM_FBO. This should be avoided. 3. err:d3d:context_bind_fbo >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindFramebuffer() @ context.c / 83 4. err:d3d:context_set_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1935 5. fixme:d3d:context_apply_blit_state Applying blit state for an offscreen target with ORM_FBO. This should be avoided. 6. err:d3d:context_bind_fbo >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindFramebuffer() @ context.c / 83 7. err:d3d:context_set_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1935 8. fixme:d3d:context_apply_blit_state Applying blit state for an offscreen target with ORM_FBO. This should be avoided. 9. err:d3d:context_bind_fbo >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindFramebuffer() @ context.c / 83 10. err:d3d:context_set_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1935 11. fixme:d3d:context_apply_blit_state Applying blit state for an offscreen target with ORM_FBO. This should be avoided. 12. err:d3d:context_bind_fbo >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindFramebuffer() @ context.c / 83 13. err:d3d:context_set_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1935 14. fixme:d3d:context_apply_blit_state Applying blit state for an offscreen target with ORM_FBO. This should be avoided. 15. err:d3d:context_bind_fbo >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindFramebuffer() @ context.c / 83 16. err:d3d:context_set_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1935 17. fixme:d3d:context_apply_blit_state Applying blit state for an offscreen target with ORM_FBO. This should be avoided. 18. err:d3d:context_bind_fbo >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindFramebuffer() @ context.c / 83 19. err:d3d:context_set_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1935 20. fixme:d3d:context_apply_blit_state Applying blit state for an offscreen target with ORM_FBO. This should be avoided. 21. err:d3d:context_bind_fbo >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindFramebuffer() @ context.c / 83 22. err:d3d:context_set_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1935 23. fixme:d3d:context_apply_blit_state Applying blit state for an offscreen target with ORM_FBO. This should be avoided. 24. err:d3d:context_bind_fbo >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindFramebuffer() @ context.c / 83 25. err:d3d:context_set_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1935 26. fixme:d3d:context_apply_blit_state Applying blit state for an offscreen target with ORM_FBO. This should be avoided. 27. err:d3d:context_bind_fbo >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindFramebuffer() @ context.c / 83 28. err:d3d:context_set_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1935 29. fixme:d3d:context_apply_blit_state Applying blit state for an offscreen target with ORM_FBO. This should be avoided. 30. err:d3d:context_bind_fbo >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindFramebuffer() @ context.c / 83 31. err:d3d:context_set_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1935 32. fixme:d3d:context_apply_blit_state Applying blit state for an offscreen target with ORM_FBO. This should be avoided. 33. err:d3d:context_bind_fbo >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindFramebuffer() @ context.c / 83 34. err:d3d:context_set_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1935 35. fixme:d3d:context_apply_blit_state Applying blit state for an offscreen target with ORM_FBO. This should be avoided. 36. err:d3d:context_bind_fbo >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindFramebuffer() @ context.c / 83 37. err:d3d:context_set_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1935 38. fixme:d3d:context_apply_blit_state Applying blit state for an offscreen target with ORM_FBO. This should be avoided. 39. err:d3d:context_bind_fbo >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindFramebuffer() @ context.c / 83 40. err:d3d:context_set_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1935 41. fixme:d3d:context_apply_blit_state Applying blit state for an offscreen target with ORM_FBO. This should be avoided. 42. err:d3d:context_bind_fbo >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindFramebuffer() @ context.c / 83 43. err:d3d:context_set_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1935 44. fixme:d3d:context_apply_blit_state Applying blit state for an offscreen target with ORM_FBO. This should be avoided. 45. err:d3d:context_bind_fbo >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindFramebuffer() @ context.c / 83 46. err:d3d:context_set_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1935 47. fixme:d3d:context_apply_blit_state Applying blit state for an offscreen target with ORM_FBO. This should be avoided. 48. err:d3d:context_bind_fbo >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindFramebuffer() @ context.c / 83 49. err:d3d:context_set_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1935 50. fixme:d3d:context_apply_blit_state Applying blit state for an offscreen target with ORM_FBO. This should be avoided. 51. err:d3d:context_bind_fbo >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindFramebuffer() @ context.c / 83 52. err:d3d:context_set_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1935 53. fixme:d3d:context_apply_blit_state Applying blit state for an offscreen target with ORM_FBO. This should be avoided. 54. err:d3d:context_bind_fbo >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindFramebuffer() @ context.c / 83 55. err:d3d:context_set_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1935 56. fixme:d3d:context_apply_blit_state Applying blit state for an offscreen target with ORM_FBO. This should be avoided. 57. err:d3d:context_bind_fbo >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindFramebuffer() @ context.c / 83 58. err:d3d:context_set_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1935 59. fixme:d3d:context_apply_blit_state Applying blit state for an offscreen target with ORM_FBO. This should be avoided. 60. err:d3d:context_bind_fbo >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindFramebuffer() @ context.c / 83 61. err:d3d:context_set_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1935 62. fixme:d3d:context_apply_blit_state Applying blit state for an offscreen target with ORM_FBO. This should be avoided. 63. err:d3d:context_bind_fbo >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindFramebuffer() @ context.c / 83 64. err:d3d:context_set_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1935 65. fixme:d3d:context_apply_blit_state Applying blit state for an offscreen target with ORM_FBO. This should be avoided. 66. err:d3d:context_bind_fbo >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindFramebuffer() @ context.c / 83 67. err:d3d:context_set_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1935 68. err:d3d:state_undefined Undefined state. 69. fixme:d3d:context_apply_blit_state Applying blit state for an offscreen target with ORM_FBO. This should be avoided. 70. err:d3d:context_bind_fbo >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindFramebuffer() @ context.c / 83 71. err:d3d:context_set_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1935 72. err:d3d:state_undefined Undefined state. 73. fixme:d3d:context_apply_blit_state Applying blit state for an offscreen target with ORM_FBO. This should be avoided. 74. err:d3d:context_bind_fbo >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindFramebuffer() @ context.c / 83 75. err:d3d:context_set_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1935 76. err:d3d:state_undefined Undefined state. 77. fixme:d3d:context_apply_blit_state Applying blit state for an offscreen target with ORM_FBO. This should be avoided. 78. err:d3d:context_bind_fbo >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindFramebuffer() @ context.c / 83 79. err:d3d:context_set_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1935 80. err:d3d:state_undefined Undefined state. 81. fixme:d3d:context_apply_blit_state Applying blit state for an offscreen target with ORM_FBO. This should be avoided. 82. err:d3d:context_bind_fbo >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindFramebuffer() @ context.c / 83 83. err:d3d:context_set_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1935 84. err:d3d:state_undefined Undefined state. 85. fixme:d3d:context_apply_blit_state Applying blit state for an offscreen target with ORM_FBO. This should be avoided. 86. err:d3d:context_bind_fbo >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindFramebuffer() @ context.c / 83 87. err:d3d:context_set_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1935 88. err:d3d:state_undefined Undefined state. 89. fixme:d3d:context_apply_blit_state Applying blit state for an offscreen target with ORM_FBO. This should be avoided. 90. err:d3d:context_bind_fbo >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindFramebuffer() @ context.c / 83 91. err:d3d:context_set_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1935 92. err:d3d:state_undefined Undefined state. 93. fixme:d3d:context_apply_blit_state Applying blit state for an offscreen target with ORM_FBO. This should be avoided. 94. err:d3d:context_bind_fbo >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindFramebuffer() @ context.c / 83 95. err:d3d:context_set_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1935 96. err:d3d:state_undefined Undefined state. 97. fixme:d3d:context_apply_blit_state Applying blit state for an offscreen target with ORM_FBO. This should be avoided. 98. err:d3d:context_bind_fbo >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindFramebuffer() @ context.c / 83 99. err:d3d:context_set_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1935 100. err:d3d:state_undefined Undefined state. 101. fixme:d3d:context_apply_blit_state Applying blit state for an offscreen target with ORM_FBO. This should be avoided. 102. err:d3d:context_bind_fbo >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindFramebuffer() @ context.c / 83 103. err:d3d:context_set_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1935 104. err:d3d:state_undefined Undefined state. 105. fixme:d3d:context_apply_blit_state Applying blit state for an offscreen target with ORM_FBO. This should be avoided. 106. err:d3d:context_bind_fbo >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindFramebuffer() @ context.c / 83 107. err:d3d:context_set_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1935 108. err:d3d:state_undefined Undefined state. 109. fixme:d3d:context_apply_blit_state Applying blit state for an offscreen target with ORM_FBO. This should be avoided. 110. err:d3d:context_bind_fbo >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindFramebuffer() @ context.c / 83 111. err:d3d:context_set_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1935 112. err:d3d:state_undefined Undefined state. 113. fixme:d3d:context_apply_blit_state Applying blit state for an offscreen target with ORM_FBO. This should be avoided. 114. err:d3d:context_bind_fbo >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindFramebuffer() @ context.c / 83 115. err:d3d:context_set_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1935 116. err:d3d:state_undefined Undefined state. 117. fixme:d3d:context_apply_blit_state Applying blit state for an offscreen target with ORM_FBO. This should be avoided. 118. err:d3d:context_bind_fbo >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindFramebuffer() @ context.c / 83 119. err:d3d:context_set_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1935 120. err:d3d:state_undefined Undefined state. 121. fixme:d3d:context_apply_blit_state Applying blit state for an offscreen target with ORM_FBO. This should be avoided. 122. err:d3d:context_bind_fbo >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindFramebuffer() @ context.c / 83 123. err:d3d:context_set_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1935 124. err:d3d:state_undefined Undefined state. 125. fixme:d3d:context_apply_blit_state Applying blit state for an offscreen target with ORM_FBO. This should be avoided. 126. err:d3d:context_bind_fbo >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindFramebuffer() @ context.c / 83 127. err:d3d:context_set_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1935 128. err:d3d:state_undefined Undefined state. 129. fixme:d3d:context_apply_blit_state Applying blit state for an offscreen target with ORM_FBO. This should be avoided. 130. err:d3d:context_bind_fbo >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindFramebuffer() @ context.c / 83 131. err:d3d:context_set_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1935 132. err:d3d:state_undefined Undefined state. 133. fixme:d3d:context_apply_blit_state Applying blit state for an offscreen target with ORM_FBO. This should be avoided. 134. err:d3d:context_bind_fbo >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindFramebuffer() @ context.c / 83 135. err:d3d:context_set_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1935 136. err:d3d:state_undefined Undefined state. 137. fixme:d3d:context_apply_blit_state Applying blit state for an offscreen target with ORM_FBO. This should be avoided. 138. err:d3d:context_bind_fbo >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindFramebuffer() @ context.c / 83 139. err:d3d:context_set_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1935 140. err:d3d:state_undefined Undefined state. 141. fixme:d3d:context_apply_blit_state Applying blit state for an offscreen target with ORM_FBO. This should be avoided. 142. err:d3d:context_bind_fbo >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindFramebuffer() @ context.c / 83 143. err:d3d:context_set_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1935 144. err:d3d:state_undefined Undefined state. 145. fixme:d3d:context_apply_blit_state Applying blit state for an offscreen target with ORM_FBO. This should be avoided. 146. err:d3d:context_bind_fbo >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindFramebuffer() @ context.c / 83 147. err:d3d:context_set_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1935 148. err:d3d:state_undefined Undefined state. 149. fixme:d3d:context_apply_blit_state Applying blit state for an offscreen target with ORM_FBO. This should be avoided. 150. err:d3d:context_bind_fbo >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindFramebuffer() @ context.c / 83 151. err:d3d:context_set_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1935 152. err:d3d:state_undefined Undefined state. 153. fixme:d3d:context_apply_blit_state Applying blit state for an offscreen target with ORM_FBO. This should be avoided. 154. err:d3d:context_bind_fbo >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindFramebuffer() @ context.c / 83 155. err:d3d:context_set_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1935 156. err:d3d:state_undefined Undefined state. 157. fixme:d3d:context_apply_blit_state Applying blit state for an offscreen target with ORM_FBO. This should be avoided. 158. err:d3d:context_bind_fbo >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindFramebuffer() @ context.c / 83 159. err:d3d:context_set_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1935 160. err:d3d:state_undefined Undefined state. 161. fixme:d3d:context_apply_blit_state Applying blit state for an offscreen target with ORM_FBO. This should be avoided. 162. err:d3d:context_bind_fbo >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindFramebuffer() @ context.c / 83 163. err:d3d:context_set_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1935 164. err:d3d:state_undefined Undefined state. 165. fixme:d3d:context_apply_blit_state Applying blit state for an offscreen target with ORM_FBO. This should be avoided. 166. err:d3d:context_bind_fbo >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindFramebuffer() @ context.c / 83 167. err:d3d:context_set_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1935 168. err:d3d:state_undefined Undefined state. 169. fixme:d3d:context_apply_blit_state Applying blit state for an offscreen target with ORM_FBO. This should be avoided. 170. err:d3d:context_bind_fbo >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindFramebuffer() @ context.c / 83 171. err:d3d:context_set_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1935 172. err:d3d:state_undefined Undefined state. 173. fixme:d3d:context_apply_blit_state Applying blit state for an offscreen target with ORM_FBO. This should be avoided. 174. err:d3d:context_bind_fbo >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindFramebuffer() @ context.c / 83 175. err:d3d:context_set_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1935 176. err:d3d:state_undefined Undefined state. 177. fixme:d3d:context_apply_blit_state Applying blit state for an offscreen target with ORM_FBO. This should be avoided. 178. err:d3d:context_bind_fbo >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindFramebuffer() @ context.c / 83 179. err:d3d:context_set_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1935 180. err:d3d:state_undefined Undefined state. 181. fixme:d3d:context_apply_blit_state Applying blit state for an offscreen target with ORM_FBO. This should be avoided. 182. err:d3d:context_bind_fbo >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindFramebuffer() @ context.c / 83 183. err:d3d:context_set_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1935 184. err:d3d:state_undefined Undefined state. 185. fixme:d3d:context_apply_blit_state Applying blit state for an offscreen target with ORM_FBO. This should be avoided. 186. err:d3d:context_bind_fbo >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindFramebuffer() @ context.c / 83 187. err:d3d:context_set_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1935 188. err:d3d:state_undefined Undefined state. 189. fixme:d3d:context_apply_blit_state Applying blit state for an offscreen target with ORM_FBO. This should be avoided. 190. err:d3d:context_bind_fbo >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindFramebuffer() @ context.c / 83 191. err:d3d:context_set_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1935 192. err:d3d:state_undefined Undefined state. 193. fixme:d3d:context_apply_blit_state Applying blit state for an offscreen target with ORM_FBO. This should be avoided. 194. err:d3d:context_bind_fbo >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindFramebuffer() @ context.c / 83 195. err:d3d:context_set_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1935 196. err:d3d:state_undefined Undefined state. 197. fixme:d3d:context_apply_blit_state Applying blit state for an offscreen target with ORM_FBO. This should be avoided. 198. err:d3d:context_bind_fbo >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindFramebuffer() @ context.c / 83 199. err:d3d:context_set_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1935 200. err:d3d:state_undefined Undefined state. 201. fixme:d3d:context_apply_blit_state Applying blit state for an offscreen target with ORM_FBO. This should be avoided. 202. err:d3d:context_bind_fbo >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindFramebuffer() @ context.c / 83 203. err:d3d:context_set_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1935 204. err:d3d:state_undefined Undefined state. 205. fixme:d3d:context_apply_blit_state Applying blit state for an offscreen target with ORM_FBO. This should be avoided. 206. err:d3d:context_bind_fbo >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindFramebuffer() @ context.c / 83 207. err:d3d:context_set_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1935 208. err:d3d:state_undefined Undefined state. 209. fixme:d3d:context_apply_blit_state Applying blit state for an offscreen target with ORM_FBO. This should be avoided. 210. err:d3d:context_bind_fbo >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindFramebuffer() @ context.c / 83 211. err:d3d:context_set_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1935 212. err:d3d:state_undefined Undefined state. 213. fixme:d3d:context_apply_blit_state Applying blit state for an offscreen target with ORM_FBO. This should be avoided. 214. err:d3d:context_bind_fbo >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindFramebuffer() @ context.c / 83 215. err:d3d:context_set_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1935 216. err:d3d:state_undefined Undefined state. 217. fixme:d3d:context_apply_blit_state Applying blit state for an offscreen target with ORM_FBO. This should be avoided. 218. err:d3d:context_bind_fbo >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindFramebuffer() @ context.c / 83 219. err:d3d:context_set_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1935 220. err:d3d:state_undefined Undefined state. 221. fixme:d3d:context_apply_blit_state Applying blit state for an offscreen target with ORM_FBO. This should be avoided. 222. err:d3d:context_bind_fbo >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindFramebuffer() @ context.c / 83 223. err:d3d:context_set_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1935 224. err:d3d:state_undefined Undefined state. 225. fixme:d3d:context_apply_blit_state Applying blit state for an offscreen target with ORM_FBO. This should be avoided. 226. err:d3d:context_bind_fbo >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindFramebuffer() @ context.c / 83 227. err:d3d:context_set_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1935 228. err:d3d:state_undefined Undefined state. 229. fixme:d3d:context_apply_blit_state Applying blit state for an offscreen target with ORM_FBO. This should be avoided. 230. err:d3d:context_bind_fbo >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindFramebuffer() @ context.c / 83 231. err:d3d:context_set_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1935 232. err:d3d:state_undefined Undefined state. 233. fixme:d3d:context_apply_blit_state Applying blit state for an offscreen target with ORM_FBO. This should be avoided. 234. err:d3d:context_bind_fbo >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindFramebuffer() @ context.c / 83 235. err:d3d:context_set_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1935 236. err:d3d:state_undefined Undefined state. 237. fixme:d3d:context_apply_blit_state Applying blit state for an offscreen target with ORM_FBO. This should be avoided. 238. err:d3d:context_bind_fbo >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindFramebuffer() @ context.c / 83 239. err:d3d:context_set_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1935 240. err:d3d:state_undefined Undefined state. 241. fixme:d3d:context_apply_blit_state Applying blit state for an offscreen target with ORM_FBO. This should be avoided. 242. err:d3d:context_bind_fbo >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindFramebuffer() @ context.c / 83 243. err:d3d:context_set_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1935 244. err:d3d:state_undefined Undefined state. 245. fixme:d3d:context_apply_blit_state Applying blit state for an offscreen target with ORM_FBO. This should be avoided. 246. err:d3d:context_bind_fbo >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindFramebuffer() @ context.c / 83 247. err:d3d:context_set_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1935 248. err:d3d:state_undefined Undefined state. 249. fixme:d3d:context_apply_blit_state Applying blit state for an offscreen target with ORM_FBO. This should be avoided. 250. err:d3d:context_bind_fbo >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindFramebuffer() @ context.c / 83 251. err:d3d:context_set_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1935 252. err:d3d:state_undefined Undefined state. 253. fixme:d3d:context_apply_blit_state Applying blit state for an offscreen target with ORM_FBO. This should be avoided. 254. err:d3d:context_bind_fbo >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindFramebuffer() @ context.c / 83 255. err:d3d:context_set_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1935 256. err:d3d:state_undefined Undefined state. 257. fixme:d3d:context_apply_blit_state Applying blit state for an offscreen target with ORM_FBO. This should be avoided. 258. err:d3d:context_bind_fbo >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindFramebuffer() @ context.c / 83 259. err:d3d:context_set_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1935 260. err:d3d:state_undefined Undefined state. 261. fixme:d3d:context_apply_blit_state Applying blit state for an offscreen target with ORM_FBO. This should be avoided. 262. err:d3d:context_bind_fbo >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindFramebuffer() @ context.c / 83 263. err:d3d:context_set_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1935 264. fixme:d3d:context_apply_blit_state Applying blit state for an offscreen target with ORM_FBO. This should be avoided. 265. err:d3d:context_bind_fbo >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindFramebuffer() @ context.c / 83 266. err:d3d:context_set_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1935 267. fixme:d3d:context_apply_blit_state Applying blit state for an offscreen target with ORM_FBO. This should be avoided. 268. err:d3d:context_bind_fbo >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindFramebuffer() @ context.c / 83 269. err:d3d:context_set_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1935 270. fixme:d3d:context_apply_blit_state Applying blit state for an offscreen target with ORM_FBO. This should be avoided. 271. err:d3d:context_bind_fbo >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindFramebuffer() @ context.c / 83 272. err:d3d:context_set_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1935 273. fixme:d3d:context_apply_blit_state Applying blit state for an offscreen target with ORM_FBO. This should be avoided. 274. err:d3d:context_bind_fbo >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindFramebuffer() @ context.c / 83 275. err:d3d:context_set_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1935 276. fixme:d3d:context_apply_blit_state Applying blit state for an offscreen target with ORM_FBO. This should be avoided. 277. err:d3d:context_bind_fbo >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindFramebuffer() @ context.c / 83 278. err:d3d:context_set_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1935 279. err:ntdll:RtlpWaitForCriticalSection section 0x7bca47e4 "loader.c: loader_section" wait timed out in thread 0031, blocked by 0025, retrying (60 sec) 280. err:ntdll:RtlpWaitForCriticalSection section 0x7bca47e4 "loader.c: loader_section" wait timed out in thread 0032, blocked by 0025, retrying (60 sec) Bearbeitet von lis: Bearbeitet für bessere Übersicht/Lesbarkeit |
![]() Anmeldungsdatum: Beiträge: 38 Wohnort: Borken |
Das scheint mir ein Grafikproblem zu sein. Vermutlich irgendwas mit DirectX. Nur muss ich dir auch leider sagen, dass ich mich mit solchen Problemen, Grafik/DirectX betreffend nicht so gut auskenne. Vielleicht verirrt sich ja noch ein anderer hier her. Ich würde einfach mal versuchen di passende DirectX-Version zu installieren, das bei Wine einstellen und das Spiel danach erneut installieren. |
(Themenstarter)
Anmeldungsdatum: Beiträge: 182 |
hir das bild vom fehler |
![]() Anmeldungsdatum: Beiträge: 38 Wohnort: Borken |
Hast du denn auch wirklich einen Grafiktreiber installiert? |
(Themenstarter)
Anmeldungsdatum: Beiträge: 182 |
ok hir der fehler |
(Themenstarter)
Anmeldungsdatum: Beiträge: 182 |
ok es geht es geht danke |