ubuntuusers.de

myst unter linux

Status: Gelöst | Ubuntu-Version: Ubuntu 10.04 (Lucid Lynx)
Antworten |

linusen

Anmeldungsdatum:
23. Oktober 2009

Beiträge: 182

hi geht myst unter linux

ahhhfri

Avatar von ahhhfri

Anmeldungsdatum:
4. Juli 2007

Beiträge: 38

Wohnort: Borken

Hallo linusen,

es gibt eine AppDB von Wine-HQ in der man nach den Ergebnissen von Spielen bezüglich ihrer Laufzeit unter Linux/wine suchen kann. Diese findest du unter folgendem Link: http://appdb.winehq.org/objectManager.php?bIsQueue=false&bIsRejected=false&sClass=application&sTitle=Browse+Applications&iItemsPerPage=25&iPage=1&sOrderBy=appName&bAscending=true Myst gibt es meines Wissens nicht als native Linux-Version. Allerdings bin ich mir nicht 100%ig sicher.

Da deine Kommunikation wohl nicht so dein Ding ist kann ich dir leider auch nicht viel weiterhelfen. Welches Myst meinst du? Welche Wine-Version hast du?

Gruß ..

linusen

(Themenstarter)

Anmeldungsdatum:
23. Oktober 2009

Beiträge: 182

ich hab ubuntu 10 04 und wine version 1.1.44 hab ich

grakickarte ati radeon HD 3850

Myst IV: Revelation

ahhhfri

Avatar von ahhhfri

Anmeldungsdatum:
4. Juli 2007

Beiträge: 38

Wohnort: Borken

http://appdb.winehq.org/objectManager.php?sClass=version&iId=4240 Das wurde bisher zu diesem Spiel geschildert.

Hast du mal versucht es zu installieren? Wenn ja, welche Probleme hattest du?

linusen

(Themenstarter)

Anmeldungsdatum:
23. Oktober 2009

Beiträge: 182

ich hab die exee vom spiell über das trminal gestartet aber es kamm zwar das buch und ich hab auf spiellen geklickt aber dann kam nix mehr gar nichts mehr

ahhhfri

Avatar von ahhhfri

Anmeldungsdatum:
4. Juli 2007

Beiträge: 38

Wohnort: Borken

Wie hast du das Spiel versucht zu starten. Erkläre mir das nochmal bitte genauer. Hast du im Terminal "wine myst.exe" eingegeben? Wenn ja, was stand dann im Terminal nachdem es nicht mehr weiterging?

linusen

(Themenstarter)

Anmeldungsdatum:
23. Oktober 2009

Beiträge: 182

die fehlermeldung kam

   1.
      err:d3d:context_set_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1935
   2.
      fixme:d3d:context_apply_blit_state Applying blit state for an offscreen target with ORM_FBO. This should be avoided.
   3.
      err:d3d:context_bind_fbo >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindFramebuffer() @ context.c / 83
   4.
      err:d3d:context_set_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1935
   5.
      fixme:d3d:context_apply_blit_state Applying blit state for an offscreen target with ORM_FBO. This should be avoided.
   6.
      err:d3d:context_bind_fbo >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindFramebuffer() @ context.c / 83
   7.
      err:d3d:context_set_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1935
   8.
      fixme:d3d:context_apply_blit_state Applying blit state for an offscreen target with ORM_FBO. This should be avoided.
   9.
      err:d3d:context_bind_fbo >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindFramebuffer() @ context.c / 83
  10.
      err:d3d:context_set_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1935
  11.
      fixme:d3d:context_apply_blit_state Applying blit state for an offscreen target with ORM_FBO. This should be avoided.
  12.
      err:d3d:context_bind_fbo >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindFramebuffer() @ context.c / 83
  13.
      err:d3d:context_set_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1935
  14.
      fixme:d3d:context_apply_blit_state Applying blit state for an offscreen target with ORM_FBO. This should be avoided.
  15.
      err:d3d:context_bind_fbo >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindFramebuffer() @ context.c / 83
  16.
      err:d3d:context_set_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1935
  17.
      fixme:d3d:context_apply_blit_state Applying blit state for an offscreen target with ORM_FBO. This should be avoided.
  18.
      err:d3d:context_bind_fbo >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindFramebuffer() @ context.c / 83
  19.
      err:d3d:context_set_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1935
  20.
      fixme:d3d:context_apply_blit_state Applying blit state for an offscreen target with ORM_FBO. This should be avoided.
  21.
      err:d3d:context_bind_fbo >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindFramebuffer() @ context.c / 83
  22.
      err:d3d:context_set_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1935
  23.
      fixme:d3d:context_apply_blit_state Applying blit state for an offscreen target with ORM_FBO. This should be avoided.
  24.
      err:d3d:context_bind_fbo >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindFramebuffer() @ context.c / 83
  25.
      err:d3d:context_set_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1935
  26.
      fixme:d3d:context_apply_blit_state Applying blit state for an offscreen target with ORM_FBO. This should be avoided.
  27.
      err:d3d:context_bind_fbo >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindFramebuffer() @ context.c / 83
  28.
      err:d3d:context_set_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1935
  29.
      fixme:d3d:context_apply_blit_state Applying blit state for an offscreen target with ORM_FBO. This should be avoided.
  30.
      err:d3d:context_bind_fbo >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindFramebuffer() @ context.c / 83
  31.
      err:d3d:context_set_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1935
  32.
      fixme:d3d:context_apply_blit_state Applying blit state for an offscreen target with ORM_FBO. This should be avoided.
  33.
      err:d3d:context_bind_fbo >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindFramebuffer() @ context.c / 83
  34.
      err:d3d:context_set_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1935
  35.
      fixme:d3d:context_apply_blit_state Applying blit state for an offscreen target with ORM_FBO. This should be avoided.
  36.
      err:d3d:context_bind_fbo >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindFramebuffer() @ context.c / 83
  37.
      err:d3d:context_set_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1935
  38.
      fixme:d3d:context_apply_blit_state Applying blit state for an offscreen target with ORM_FBO. This should be avoided.
  39.
      err:d3d:context_bind_fbo >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindFramebuffer() @ context.c / 83
  40.
      err:d3d:context_set_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1935
  41.
      fixme:d3d:context_apply_blit_state Applying blit state for an offscreen target with ORM_FBO. This should be avoided.
  42.
      err:d3d:context_bind_fbo >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindFramebuffer() @ context.c / 83
  43.
      err:d3d:context_set_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1935
  44.
      fixme:d3d:context_apply_blit_state Applying blit state for an offscreen target with ORM_FBO. This should be avoided.
  45.
      err:d3d:context_bind_fbo >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindFramebuffer() @ context.c / 83
  46.
      err:d3d:context_set_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1935
  47.
      fixme:d3d:context_apply_blit_state Applying blit state for an offscreen target with ORM_FBO. This should be avoided.
  48.
      err:d3d:context_bind_fbo >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindFramebuffer() @ context.c / 83
  49.
      err:d3d:context_set_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1935
  50.
      fixme:d3d:context_apply_blit_state Applying blit state for an offscreen target with ORM_FBO. This should be avoided.
  51.
      err:d3d:context_bind_fbo >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindFramebuffer() @ context.c / 83
  52.
      err:d3d:context_set_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1935
  53.
      fixme:d3d:context_apply_blit_state Applying blit state for an offscreen target with ORM_FBO. This should be avoided.
  54.
      err:d3d:context_bind_fbo >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindFramebuffer() @ context.c / 83
  55.
      err:d3d:context_set_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1935
  56.
      fixme:d3d:context_apply_blit_state Applying blit state for an offscreen target with ORM_FBO. This should be avoided.
  57.
      err:d3d:context_bind_fbo >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindFramebuffer() @ context.c / 83
  58.
      err:d3d:context_set_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1935
  59.
      fixme:d3d:context_apply_blit_state Applying blit state for an offscreen target with ORM_FBO. This should be avoided.
  60.
      err:d3d:context_bind_fbo >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindFramebuffer() @ context.c / 83
  61.
      err:d3d:context_set_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1935
  62.
      fixme:d3d:context_apply_blit_state Applying blit state for an offscreen target with ORM_FBO. This should be avoided.
  63.
      err:d3d:context_bind_fbo >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindFramebuffer() @ context.c / 83
  64.
      err:d3d:context_set_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1935
  65.
      fixme:d3d:context_apply_blit_state Applying blit state for an offscreen target with ORM_FBO. This should be avoided.
  66.
      err:d3d:context_bind_fbo >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindFramebuffer() @ context.c / 83
  67.
      err:d3d:context_set_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1935
  68.
      err:d3d:state_undefined Undefined state.
  69.
      fixme:d3d:context_apply_blit_state Applying blit state for an offscreen target with ORM_FBO. This should be avoided.
  70.
      err:d3d:context_bind_fbo >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindFramebuffer() @ context.c / 83
  71.
      err:d3d:context_set_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1935
  72.
      err:d3d:state_undefined Undefined state.
  73.
      fixme:d3d:context_apply_blit_state Applying blit state for an offscreen target with ORM_FBO. This should be avoided.
  74.
      err:d3d:context_bind_fbo >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindFramebuffer() @ context.c / 83
  75.
      err:d3d:context_set_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1935
  76.
      err:d3d:state_undefined Undefined state.
  77.
      fixme:d3d:context_apply_blit_state Applying blit state for an offscreen target with ORM_FBO. This should be avoided.
  78.
      err:d3d:context_bind_fbo >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindFramebuffer() @ context.c / 83
  79.
      err:d3d:context_set_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1935
  80.
      err:d3d:state_undefined Undefined state.
  81.
      fixme:d3d:context_apply_blit_state Applying blit state for an offscreen target with ORM_FBO. This should be avoided.
  82.
      err:d3d:context_bind_fbo >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindFramebuffer() @ context.c / 83
  83.
      err:d3d:context_set_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1935
  84.
      err:d3d:state_undefined Undefined state.
  85.
      fixme:d3d:context_apply_blit_state Applying blit state for an offscreen target with ORM_FBO. This should be avoided.
  86.
      err:d3d:context_bind_fbo >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindFramebuffer() @ context.c / 83
  87.
      err:d3d:context_set_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1935
  88.
      err:d3d:state_undefined Undefined state.
  89.
      fixme:d3d:context_apply_blit_state Applying blit state for an offscreen target with ORM_FBO. This should be avoided.
  90.
      err:d3d:context_bind_fbo >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindFramebuffer() @ context.c / 83
  91.
      err:d3d:context_set_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1935
  92.
      err:d3d:state_undefined Undefined state.
  93.
      fixme:d3d:context_apply_blit_state Applying blit state for an offscreen target with ORM_FBO. This should be avoided.
  94.
      err:d3d:context_bind_fbo >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindFramebuffer() @ context.c / 83
  95.
      err:d3d:context_set_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1935
  96.
      err:d3d:state_undefined Undefined state.
  97.
      fixme:d3d:context_apply_blit_state Applying blit state for an offscreen target with ORM_FBO. This should be avoided.
  98.
      err:d3d:context_bind_fbo >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindFramebuffer() @ context.c / 83
  99.
      err:d3d:context_set_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1935
 100.
      err:d3d:state_undefined Undefined state.
 101.
      fixme:d3d:context_apply_blit_state Applying blit state for an offscreen target with ORM_FBO. This should be avoided.
 102.
      err:d3d:context_bind_fbo >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindFramebuffer() @ context.c / 83
 103.
      err:d3d:context_set_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1935
 104.
      err:d3d:state_undefined Undefined state.
 105.
      fixme:d3d:context_apply_blit_state Applying blit state for an offscreen target with ORM_FBO. This should be avoided.
 106.
      err:d3d:context_bind_fbo >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindFramebuffer() @ context.c / 83
 107.
      err:d3d:context_set_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1935
 108.
      err:d3d:state_undefined Undefined state.
 109.
      fixme:d3d:context_apply_blit_state Applying blit state for an offscreen target with ORM_FBO. This should be avoided.
 110.
      err:d3d:context_bind_fbo >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindFramebuffer() @ context.c / 83
 111.
      err:d3d:context_set_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1935
 112.
      err:d3d:state_undefined Undefined state.
 113.
      fixme:d3d:context_apply_blit_state Applying blit state for an offscreen target with ORM_FBO. This should be avoided.
 114.
      err:d3d:context_bind_fbo >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindFramebuffer() @ context.c / 83
 115.
      err:d3d:context_set_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1935
 116.
      err:d3d:state_undefined Undefined state.
 117.
      fixme:d3d:context_apply_blit_state Applying blit state for an offscreen target with ORM_FBO. This should be avoided.
 118.
      err:d3d:context_bind_fbo >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindFramebuffer() @ context.c / 83
 119.
      err:d3d:context_set_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1935
 120.
      err:d3d:state_undefined Undefined state.
 121.
      fixme:d3d:context_apply_blit_state Applying blit state for an offscreen target with ORM_FBO. This should be avoided.
 122.
      err:d3d:context_bind_fbo >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindFramebuffer() @ context.c / 83
 123.
      err:d3d:context_set_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1935
 124.
      err:d3d:state_undefined Undefined state.
 125.
      fixme:d3d:context_apply_blit_state Applying blit state for an offscreen target with ORM_FBO. This should be avoided.
 126.
      err:d3d:context_bind_fbo >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindFramebuffer() @ context.c / 83
 127.
      err:d3d:context_set_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1935
 128.
      err:d3d:state_undefined Undefined state.
 129.
      fixme:d3d:context_apply_blit_state Applying blit state for an offscreen target with ORM_FBO. This should be avoided.
 130.
      err:d3d:context_bind_fbo >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindFramebuffer() @ context.c / 83
 131.
      err:d3d:context_set_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1935
 132.
      err:d3d:state_undefined Undefined state.
 133.
      fixme:d3d:context_apply_blit_state Applying blit state for an offscreen target with ORM_FBO. This should be avoided.
 134.
      err:d3d:context_bind_fbo >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindFramebuffer() @ context.c / 83
 135.
      err:d3d:context_set_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1935
 136.
      err:d3d:state_undefined Undefined state.
 137.
      fixme:d3d:context_apply_blit_state Applying blit state for an offscreen target with ORM_FBO. This should be avoided.
 138.
      err:d3d:context_bind_fbo >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindFramebuffer() @ context.c / 83
 139.
      err:d3d:context_set_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1935
 140.
      err:d3d:state_undefined Undefined state.
 141.
      fixme:d3d:context_apply_blit_state Applying blit state for an offscreen target with ORM_FBO. This should be avoided.
 142.
      err:d3d:context_bind_fbo >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindFramebuffer() @ context.c / 83
 143.
      err:d3d:context_set_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1935
 144.
      err:d3d:state_undefined Undefined state.
 145.
      fixme:d3d:context_apply_blit_state Applying blit state for an offscreen target with ORM_FBO. This should be avoided.
 146.
      err:d3d:context_bind_fbo >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindFramebuffer() @ context.c / 83
 147.
      err:d3d:context_set_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1935
 148.
      err:d3d:state_undefined Undefined state.
 149.
      fixme:d3d:context_apply_blit_state Applying blit state for an offscreen target with ORM_FBO. This should be avoided.
 150.
      err:d3d:context_bind_fbo >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindFramebuffer() @ context.c / 83
 151.
      err:d3d:context_set_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1935
 152.
      err:d3d:state_undefined Undefined state.
 153.
      fixme:d3d:context_apply_blit_state Applying blit state for an offscreen target with ORM_FBO. This should be avoided.
 154.
      err:d3d:context_bind_fbo >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindFramebuffer() @ context.c / 83
 155.
      err:d3d:context_set_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1935
 156.
      err:d3d:state_undefined Undefined state.
 157.
      fixme:d3d:context_apply_blit_state Applying blit state for an offscreen target with ORM_FBO. This should be avoided.
 158.
      err:d3d:context_bind_fbo >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindFramebuffer() @ context.c / 83
 159.
      err:d3d:context_set_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1935
 160.
      err:d3d:state_undefined Undefined state.
 161.
      fixme:d3d:context_apply_blit_state Applying blit state for an offscreen target with ORM_FBO. This should be avoided.
 162.
      err:d3d:context_bind_fbo >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindFramebuffer() @ context.c / 83
 163.
      err:d3d:context_set_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1935
 164.
      err:d3d:state_undefined Undefined state.
 165.
      fixme:d3d:context_apply_blit_state Applying blit state for an offscreen target with ORM_FBO. This should be avoided.
 166.
      err:d3d:context_bind_fbo >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindFramebuffer() @ context.c / 83
 167.
      err:d3d:context_set_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1935
 168.
      err:d3d:state_undefined Undefined state.
 169.
      fixme:d3d:context_apply_blit_state Applying blit state for an offscreen target with ORM_FBO. This should be avoided.
 170.
      err:d3d:context_bind_fbo >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindFramebuffer() @ context.c / 83
 171.
      err:d3d:context_set_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1935
 172.
      err:d3d:state_undefined Undefined state.
 173.
      fixme:d3d:context_apply_blit_state Applying blit state for an offscreen target with ORM_FBO. This should be avoided.
 174.
      err:d3d:context_bind_fbo >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindFramebuffer() @ context.c / 83
 175.
      err:d3d:context_set_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1935
 176.
      err:d3d:state_undefined Undefined state.
 177.
      fixme:d3d:context_apply_blit_state Applying blit state for an offscreen target with ORM_FBO. This should be avoided.
 178.
      err:d3d:context_bind_fbo >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindFramebuffer() @ context.c / 83
 179.
      err:d3d:context_set_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1935
 180.
      err:d3d:state_undefined Undefined state.
 181.
      fixme:d3d:context_apply_blit_state Applying blit state for an offscreen target with ORM_FBO. This should be avoided.
 182.
      err:d3d:context_bind_fbo >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindFramebuffer() @ context.c / 83
 183.
      err:d3d:context_set_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1935
 184.
      err:d3d:state_undefined Undefined state.
 185.
      fixme:d3d:context_apply_blit_state Applying blit state for an offscreen target with ORM_FBO. This should be avoided.
 186.
      err:d3d:context_bind_fbo >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindFramebuffer() @ context.c / 83
 187.
      err:d3d:context_set_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1935
 188.
      err:d3d:state_undefined Undefined state.
 189.
      fixme:d3d:context_apply_blit_state Applying blit state for an offscreen target with ORM_FBO. This should be avoided.
 190.
      err:d3d:context_bind_fbo >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindFramebuffer() @ context.c / 83
 191.
      err:d3d:context_set_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1935
 192.
      err:d3d:state_undefined Undefined state.
 193.
      fixme:d3d:context_apply_blit_state Applying blit state for an offscreen target with ORM_FBO. This should be avoided.
 194.
      err:d3d:context_bind_fbo >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindFramebuffer() @ context.c / 83
 195.
      err:d3d:context_set_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1935
 196.
      err:d3d:state_undefined Undefined state.
 197.
      fixme:d3d:context_apply_blit_state Applying blit state for an offscreen target with ORM_FBO. This should be avoided.
 198.
      err:d3d:context_bind_fbo >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindFramebuffer() @ context.c / 83
 199.
      err:d3d:context_set_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1935
 200.
      err:d3d:state_undefined Undefined state.
 201.
      fixme:d3d:context_apply_blit_state Applying blit state for an offscreen target with ORM_FBO. This should be avoided.
 202.
      err:d3d:context_bind_fbo >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindFramebuffer() @ context.c / 83
 203.
      err:d3d:context_set_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1935
 204.
      err:d3d:state_undefined Undefined state.
 205.
      fixme:d3d:context_apply_blit_state Applying blit state for an offscreen target with ORM_FBO. This should be avoided.
 206.
      err:d3d:context_bind_fbo >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindFramebuffer() @ context.c / 83
 207.
      err:d3d:context_set_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1935
 208.
      err:d3d:state_undefined Undefined state.
 209.
      fixme:d3d:context_apply_blit_state Applying blit state for an offscreen target with ORM_FBO. This should be avoided.
 210.
      err:d3d:context_bind_fbo >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindFramebuffer() @ context.c / 83
 211.
      err:d3d:context_set_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1935
 212.
      err:d3d:state_undefined Undefined state.
 213.
      fixme:d3d:context_apply_blit_state Applying blit state for an offscreen target with ORM_FBO. This should be avoided.
 214.
      err:d3d:context_bind_fbo >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindFramebuffer() @ context.c / 83
 215.
      err:d3d:context_set_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1935
 216.
      err:d3d:state_undefined Undefined state.
 217.
      fixme:d3d:context_apply_blit_state Applying blit state for an offscreen target with ORM_FBO. This should be avoided.
 218.
      err:d3d:context_bind_fbo >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindFramebuffer() @ context.c / 83
 219.
      err:d3d:context_set_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1935
 220.
      err:d3d:state_undefined Undefined state.
 221.
      fixme:d3d:context_apply_blit_state Applying blit state for an offscreen target with ORM_FBO. This should be avoided.
 222.
      err:d3d:context_bind_fbo >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindFramebuffer() @ context.c / 83
 223.
      err:d3d:context_set_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1935
 224.
      err:d3d:state_undefined Undefined state.
 225.
      fixme:d3d:context_apply_blit_state Applying blit state for an offscreen target with ORM_FBO. This should be avoided.
 226.
      err:d3d:context_bind_fbo >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindFramebuffer() @ context.c / 83
 227.
      err:d3d:context_set_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1935
 228.
      err:d3d:state_undefined Undefined state.
 229.
      fixme:d3d:context_apply_blit_state Applying blit state for an offscreen target with ORM_FBO. This should be avoided.
 230.
      err:d3d:context_bind_fbo >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindFramebuffer() @ context.c / 83
 231.
      err:d3d:context_set_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1935
 232.
      err:d3d:state_undefined Undefined state.
 233.
      fixme:d3d:context_apply_blit_state Applying blit state for an offscreen target with ORM_FBO. This should be avoided.
 234.
      err:d3d:context_bind_fbo >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindFramebuffer() @ context.c / 83
 235.
      err:d3d:context_set_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1935
 236.
      err:d3d:state_undefined Undefined state.
 237.
      fixme:d3d:context_apply_blit_state Applying blit state for an offscreen target with ORM_FBO. This should be avoided.
 238.
      err:d3d:context_bind_fbo >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindFramebuffer() @ context.c / 83
 239.
      err:d3d:context_set_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1935
 240.
      err:d3d:state_undefined Undefined state.
 241.
      fixme:d3d:context_apply_blit_state Applying blit state for an offscreen target with ORM_FBO. This should be avoided.
 242.
      err:d3d:context_bind_fbo >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindFramebuffer() @ context.c / 83
 243.
      err:d3d:context_set_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1935
 244.
      err:d3d:state_undefined Undefined state.
 245.
      fixme:d3d:context_apply_blit_state Applying blit state for an offscreen target with ORM_FBO. This should be avoided.
 246.
      err:d3d:context_bind_fbo >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindFramebuffer() @ context.c / 83
 247.
      err:d3d:context_set_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1935
 248.
      err:d3d:state_undefined Undefined state.
 249.
      fixme:d3d:context_apply_blit_state Applying blit state for an offscreen target with ORM_FBO. This should be avoided.
 250.
      err:d3d:context_bind_fbo >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindFramebuffer() @ context.c / 83
 251.
      err:d3d:context_set_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1935
 252.
      err:d3d:state_undefined Undefined state.
 253.
      fixme:d3d:context_apply_blit_state Applying blit state for an offscreen target with ORM_FBO. This should be avoided.
 254.
      err:d3d:context_bind_fbo >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindFramebuffer() @ context.c / 83
 255.
      err:d3d:context_set_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1935
 256.
      err:d3d:state_undefined Undefined state.
 257.
      fixme:d3d:context_apply_blit_state Applying blit state for an offscreen target with ORM_FBO. This should be avoided.
 258.
      err:d3d:context_bind_fbo >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindFramebuffer() @ context.c / 83
 259.
      err:d3d:context_set_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1935
 260.
      err:d3d:state_undefined Undefined state.
 261.
      fixme:d3d:context_apply_blit_state Applying blit state for an offscreen target with ORM_FBO. This should be avoided.
 262.
      err:d3d:context_bind_fbo >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindFramebuffer() @ context.c / 83
 263.
      err:d3d:context_set_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1935
 264.
      fixme:d3d:context_apply_blit_state Applying blit state for an offscreen target with ORM_FBO. This should be avoided.
 265.
      err:d3d:context_bind_fbo >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindFramebuffer() @ context.c / 83
 266.
      err:d3d:context_set_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1935
 267.
      fixme:d3d:context_apply_blit_state Applying blit state for an offscreen target with ORM_FBO. This should be avoided.
 268.
      err:d3d:context_bind_fbo >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindFramebuffer() @ context.c / 83
 269.
      err:d3d:context_set_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1935
 270.
      fixme:d3d:context_apply_blit_state Applying blit state for an offscreen target with ORM_FBO. This should be avoided.
 271.
      err:d3d:context_bind_fbo >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindFramebuffer() @ context.c / 83
 272.
      err:d3d:context_set_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1935
 273.
      fixme:d3d:context_apply_blit_state Applying blit state for an offscreen target with ORM_FBO. This should be avoided.
 274.
      err:d3d:context_bind_fbo >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindFramebuffer() @ context.c / 83
 275.
      err:d3d:context_set_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1935
 276.
      fixme:d3d:context_apply_blit_state Applying blit state for an offscreen target with ORM_FBO. This should be avoided.
 277.
      err:d3d:context_bind_fbo >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindFramebuffer() @ context.c / 83
 278.
      err:d3d:context_set_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ context.c / 1935
 279.
      err:ntdll:RtlpWaitForCriticalSection section 0x7bca47e4 "loader.c: loader_section" wait timed out in thread 0031, blocked by 0025, retrying (60 sec)
 280.
      err:ntdll:RtlpWaitForCriticalSection section 0x7bca47e4 "loader.c: loader_section" wait timed out in thread 0032, blocked by 0025, retrying (60 sec) 

Bearbeitet von lis:

Bearbeitet für bessere Übersicht/Lesbarkeit

ahhhfri

Avatar von ahhhfri

Anmeldungsdatum:
4. Juli 2007

Beiträge: 38

Wohnort: Borken

Das scheint mir ein Grafikproblem zu sein. Vermutlich irgendwas mit DirectX. Nur muss ich dir auch leider sagen, dass ich mich mit solchen Problemen, Grafik/DirectX betreffend nicht so gut auskenne. Vielleicht verirrt sich ja noch ein anderer hier her.

Ich würde einfach mal versuchen di passende DirectX-Version zu installieren, das bei Wine einstellen und das Spiel danach erneut installieren.

linusen

(Themenstarter)

Anmeldungsdatum:
23. Oktober 2009

Beiträge: 182

hir das bild vom fehler

Bilder

ahhhfri

Avatar von ahhhfri

Anmeldungsdatum:
4. Juli 2007

Beiträge: 38

Wohnort: Borken

Hast du denn auch wirklich einen Grafiktreiber installiert?

linusen

(Themenstarter)

Anmeldungsdatum:
23. Oktober 2009

Beiträge: 182

ok hir der fehler

Bilder

linusen

(Themenstarter)

Anmeldungsdatum:
23. Oktober 2009

Beiträge: 182

ok es geht es geht danke

Antworten |